Episode 686: Starfield Revealed

Hey, that rhymes.

This week’s podcast checks out the non-E3 publisher direct shows, from Microsoft to Ubisoft. Of course, Starfield was the big reveal, and it did not disappoint. There was very little news thanks to the conferences, but there’s nearly two hours of show this time.

Let us know what games interested you.

0 thoughts on “Episode 686: Starfield Revealed”

  1. Yeah, they did it as a Fathom event in Portland and I went… good stuff. Nice seeing what Fable and Avowed might look like when they come out.

    The Internet is already talking about “No Man’s Skyrim”. I’m cautiously optimistic. It seems VERY ambitious. Between ship building, habitat building, space travel, trading, combat, a room full of sandwiches, it’s a lot…

  2. Hi guys.
    Thanks for this huge episode! Sadly i know nearly none of the games πŸ™
    I heared about SF6, but you skipped it πŸ˜€
    You mentioned one Metroidvania game coming, which should look very good, but i did not get the name. It was very early in the episode … could you please tell me the name? I love Metroidvania games πŸ™‚

    I am playing the hell out of Diablo 4 … and the words i choose were not intended to describe it πŸ™‚

    And as always some Magic the Gathering. Nesides thsi the ummer is coming and so are the concerts and festivals i enjoy in staed of sitting at my pc or console … i need people around me at the moment -.-

    Thanks for your effort and i promise i try to listen to the podcast more often and comment it … as i did the last years <3

    Greetings from germany
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 410: Shady NintendoEpisode 410: Shady Nintendo

This week’s episode features Paul guest-hosting, joining Jonah and Scott. The only real drama comes when Paul defends Nintendo’s shady policy of deleting levels without any warning.

This week’s news items include:

  • Nintendo is deleting people’s Mario Maker stages without telling them why
  • Vivendi’s takeover of Ubisoft looms
  • Square Enix announces upcoming Hitman game will be going fully episodic
  • Former game developer accused of being a spy released from Iranian prison

Question of the Week: β€œWhat is your favorite mobile/social game?”

Gamers Rejoice: Rhythm Game Instrument Compatibility!Gamers Rejoice: Rhythm Game Instrument Compatibility!

Compatibility. This is all we’re really asking for when it comes to rhythm gaming on the Xbox 360, PlayStation 3 and Nintendo Wii. So far it seems Microsoft isn’t just on board, but enforcing compatibility between instruments from Rock Band 2, Guitar Hero: World Tour and Konami’s Rock Revolution. Sony has also confirmed this behavior on their blog.

What does this mean for gamers? It means we’ll be able to go out and buy the franchise of our choice and not feel we’re locked out of other rhythm games. You can choose the accessories that work best for you and enjoy all the games each developer provides.

This enforcement keeps the developers/publishers in check because they’re going to be highly competitive and looking for any advantage to lock the customer into their product, that’s just business. Having a moderator to say “play nice” is important for the console makers as it allows their customers to be happy and purchasing all this licensed great content. Microsoft and Sony will make more money if customers don’t feel they can only buy a single product.

It’s not about the accessories, it’s about the games. Accessories may make a game better so let the customer decide which will be better and may the best company win!

As for Nintendo? As long as their accessories always use Wii Remote controls everyone is fine, once they break this protocol they’ll have to build their own enforcement or start to lose the edge other console makers are sharpening.

(Thanks, GamerScoreBlog)

Gaming Podcast 192: Daddy Juice MakerGaming Podcast 192: Daddy Juice Maker

This week we’re busting out some game news for our gaming podcast, as the usual. We’ve got some good community feedback that we’re tackling while also flashing back to The Guardian Legend and a bit of history on Hudson Soft. This weeks podcast news roundup includes:

This weeks question ‘o the week: What do you think of in-game exploits both physical exploits and software? Should gamers be punished for such a thing?