Episode 689: PlayStation Portable

The guys discuss Apple and Epic going to the Supreme Court, Nic Cage being in Dead by Daylight, the death of Emile Morel, Mortal Kombat 1 fighters, Clockwork Revolution, Skullgirls, and Mojang complaining about Wiki adverts.

The news includes:

  • Jagged Alliance 3 details how it will support two-player online co-op
  • EA confirms single-player Black Panther game from new studio
  • Microsoft tells court Sony “expected to release” PlayStation 5 Slim and ‘handheld PS5’ this year
  • Hi-Fi Rush update includes a new ‘blistering 200 BPM’ challenge

Let us know what you think.

0 thoughts on “Episode 689: PlayStation Portable”

  1. Hi Guys.

    You know it: thanks as always for the episode 🙂

    I played a lot of Diablo 4 the last weeks, but besides this i only watched some tv series and did not play that much (not even Magic!).

    Handheld discussion: i really love the Switch and my new “console” the steam deck, because i love to have the possibility to take it on a trip or to play some smaller games while in bed or on the plane or stuff like that. If i will buy a possible pS5 handheld … cant say …. at the moment there are not enough games out for ps5 which interest me … i am still playing god of war (not the new one, the remastered HDR 4k version of the ps4!).

    Jagges Alliance: never played any of these … dont hit me too hard for this 🙂

    Hifi Rush: neither played this one … i think now i will be dismissed, right? 😉

    Gamescon: you only mentioned it in one sentence, but i am looking forward if there will be some new interesting indie titles, because these are more interesting for me than most of the triple A titles. If one of you will visit the gamescon, just give me a hint, maybe we can have diner together or if you need a place to sleep.

    Keep on the good work and stay healthy and happy!

    Greetings from germany,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)

Episode 318: Do Androids Dream?Episode 318: Do Androids Dream?

This week’s podcast is full of Android-based console goodness – or badness, depending on your opinion of them. This week’s Gaming History looks at the Nintendo GameCube.

This week’s news includes:

  • Ouya game developers sound off on disappointing sales numbers
  • Nvidia plans July 31st launch of the Shield
  • Telltale Games confirms Clementine returns to The Walking Dead
  • Star Control now owned by Stardock
  • Battlestar Galactica writer/producer collaborating with Sony Santa Monica

All this and Listener Feedback, as well as the Question of the Week: “What is your favorite first person shooter of all time?”