This week’s podcast has been seriously delayed due to Jonah’s computer going belly up, then having to deal with reinstalling everything. Not to worry, however, since everything on the old hard drive was saved, learn more at desky.com.au. If that weren’t enough, Jonah is enjoying his new Xbox One X Project Scorpio Edition.
The news of the week includes:
EA responds to community criticism of Battlefront 2 unlock system
L.A. Noire remaster requires 29GB, forcing Switch version to require MicroSD card
Physical media still “nation’s format of choice” for video games, says eBay
If that weren’t enough, there’s about 30 minutes of outtakes we’re saving for the future as the gang talks about 2018. But that’s for an Outtakes episode.
This week’s episode was recorded on time, but publication was late thanks to power outages again. There’s no discussion of Nintendo’s $70 cardboard arts and crafts project (that’ll be the subject of the next episode), but a Switch emulator does get some discussion.
The news this week:
Battlefield 1 is setting one of its maps free this week
LEGO Incredibles 2 and DC Villains games reportedly in the works
BlazBlue Cross Tag Battle has nabbed a Western release date
One thing Activision does very well with the Call of Duty series is making you feel like you’re part of the war and not just a gamer. It may be the coloring, the life-like environments, explosions or movie-style filtering, whatever it is makes their series feel like a world at war.
Now, we’re heading back to WWII but from a brand new perspective, the Pacific Theatre. Why did it take so long to produce a game in this area of the world? Our guess, to gain the intensity and power of the battle we needed higher end console/pc processors to properly render the jungles, waters and terrains in a life-like manner.
Or, maybe nobody thought of it? In any case this is a must buy game for myself and probably many others, regardless to multi-player capabilities. World at War will be released for Wii, PS3, PS2, Xbox 360, and PC.