Episode 696: Nintendo Directs, PlayStation States, Microsoft Lifts the Kimono

Plenty to talk about, as the guys discuss Cities Skylines 2, The Elder Scrolls 6, Phil Spencer’s old emails, the Steam Deck 2 and The Division 3. However, the main focus of discussion lies in the Nintendo Direct, PlayStation State of Play and Xbox Tokyo Game Show conference and what to expect in the future.

The news otherwise features:

  • Xbox Series X disc-Less design leaks online
  • Fallout 3 remaster leads colossal Microsoft leak of unannounced games

Let us know what you think.

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Episode 733: More DelaysEpisode 733: More Delays

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In this podcast, they discuss Skyrim lead designer saying it will be ‘almost impossible’ for Elder Scrolls 6 to meet fan expectations, Minecraft is ditching PSVR support next year, Horizon Zero Dawn Remastered rated for PS5 and PC, and Dead by Daylight PvE spin-off Project T being canceled after “unsatisfactory” player testing.

The news includes:

  • Square Enix confirms lower-than-expected Final Fantasy 7 Rebirth and Final Fantasy 16 sales
  • Cities: Skylines 2 Creator Packs and the Bridges and Ports Expansion are being delayed
  • EA confirms next Battlefield will have a modern setting

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The post Episode 733: More Delays first appeared on Gaming Podcast.

Episode 376: Giggles and StuffEpisode 376: Giggles and Stuff

The episode is a little late in publishing, though it was recorded on time – you know, real-life delays. However, it’s worth the wait as the Gaming Flashback is Team Ico’s second title, a PlayStation 2 title called Shadow of the Colossus.

There’s also some of the meatiest news of the year, which includes:

  • Joystiq and Massively shut down amid AOL downsizing
  • Left Behind Games executive fined millions by the SEC, banned from trading stock
  • Bill Gates says he’s concerned about machines becoming super-intelligent
  • Google changes UK privacy policy, but avoids hefty fine

The Question of the Week is “Should Nintendo partner with Disney?

Small Games Make Big WavesSmall Games Make Big Waves

The game industry is doing “okay” in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.

wiiwareWe’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.

There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:

“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)

Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.

Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.

While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.