Episode 700: Seven Zero Zero

The TD Gaming Podcast reaches its big 700th episode milestone, but unfortunately it covers some boring industry news about Microsoft, Activision, Lies of P, and giantesses in Baldur’s Gate 3.

The news items include:

  • Microsoft closes $69 billion acquisition of Activision Blizzard
  • Phil Spencer: Activision Blizzard games are not coming to Game Pass until 2024
  • Cities: Skylines 2 performance has “not achieved the benchmark we targeted”
  • Cities: Skylines 2 won’t use Steam Workshop for mod sharing
  • Lies of P passes 1 million units sold

Let us know what you think.

[Music by Mr SoundX Studios]

0 thoughts on “Episode 700: Seven Zero Zero”

  1. Hi guys.

    Thank you for the episode and congratulations to number 700 …. What an amount of episodes!
    I respect your work, even if am not able to listen to every episode. Thank you so much for hundreds of hours of entertainment!

    Regarding this special episode I can’t say so much sadly 🙁

    I don’t play and I never played any COD or guilty gear … so … can’t say anything about that :/
    About modding: I never cared about any mods for any game. Normally I buy games because I like them the way they are and not because I can or have to mod them.

    The only game I played the last weeks was some magic the gathering. I downloaded some smaller games to my switch cause I am flying to Miami next week, so I needed something for the flight 🙂
    The only game i am looking forward is Silksong … everything else did not catch me at all :/

    Sorry for not commenting really constructive or interesting …

    Keep on the good work and please stay healthy!
    Greetings from Germany,
    Ralf

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Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

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As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

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