Episode 702: Grand Theft Auto 6

This week is all about Starfield, Grand Theft Auto 6 and Chucky.

The news includes:

  • Rockstar officially announces GTA 6 reveal in December
  • PlayStation and X break up
  • Nintendo says Switch releases won’t be bound by “traditional” platform lifecycle
  • The enormous new Stellaris DLC finally has a release date

All this and listener feedback!

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Episode 356: Gi-BlowEpisode 356: Gi-Blow

This week’s podcast finally reveals the winner of the E3 Swag Bag. The episode is packed full of show, including a Gaming Flashback about Grand Theft Auto: Vice City, and the Gaming History celebrating Donkey Kong‘s 33rd birthday.

The news includes:

  • Another EA exec explains why mobile Dungeon Keeper suffered
  • PS4 fails to inspire Japanese market
  • Former Epic director Bleszinski unretires to reveal Project Bluestreak
  • Divinity: Original Sin developer turned off global chat to silence trolls
  • Bartle: “Free-to-play has a half-life

All this plus the Question of the Week: “Have online players caused you to quit playing that session?”

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)

Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates

We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:

  • Codemasters and Playground battling it out
  • GamesWorkshop Sues WarhammerAliance.com
  • StarCraft II: Wings of Liberty Hits retail shelves July 27
  • Nintendo to crack down on piracy with the Nintendo 3DS
  • Sony confirms Little Big Planet 2

This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?