Episode 705: Commercial Bliss

The first Grand Theft Auto 6 trailer dropped, and it has been viewed well over 110M times since. There is much more news post-Game Awards, including Vampire Survivors, Brothers: A Tale of Two Sons, and a ton of demos dropping on Xbox.

The news includes:

  • Stormgate launches Kickstarter campaign
  • Final Fantasy 16 director teases two-episode DLC will expand Clive’s story
  • GTA 6 will release on Xbox Series X/S and PlayStation 5 in 2025
  • Report: Embattled Bungie management insist fans ‘still like us’

Let us know what you think.

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Episode 604: Bethesda Officially Belongs to MicrosoftEpisode 604: Bethesda Officially Belongs to Microsoft

Microsoft confirmed their ownership of Zenimax, and what wasn’t in the episode because it would be revealed in Thursday that Bethesda games and others would be as exclusive as possible to PC and Xbox; contractual agreements would have to be honored, of course.

This week’s news includes:

  • Microsoft’s $7.5B acquisition of Bethesda has been given the green light
  • Star Dynasties announced
  • Phasmophobia’s latest update means ghosts can open doors and follow your voice

Let us know what you think at the Facebook comment page.

Are You An Okami Fan?Are You An Okami Fan?

PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.

Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.

Christian “Sven” Svensson said “I think we need a lot more people buying the current version before we seriously consider a sequel”. A harsh statement on the game’s combined sales figures, perhaps, but also probably an accurate one. (Kotaku)

This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.

The game had good reviews, isn’t it worth trying to make a second game based on that? Maybe people just aren’t jazzed about Japaense folklore, myths and legends as the basis for a game.