This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
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Episode 766: Madden Gets 2030Episode 766: Madden Gets 2030
The news items include: EA and NFL extend Madden license til 2030 – NFLPA still far apart, former Battlefield 6 campaign boss calls out EA for leaving him and other developers out of the credits after closing his studio in 2024, Ubisoft has come up with a new way to avoid saying the word ‘layoffs,’ with a ‘voluntary career transition program’ offer that some employees won’t be able to refuse, ‘Pacifist Battlefield completed’, Palworld studio Pocketpair says its new publishing division won’t handle games that use generative AI: ‘We don’t believe in it’, Two Point Museum gets Vampire Survivors content in free update.
In addition:
- The Sinking City 2 is delayed into 2026
- No Man’s Sky gets space wreck salvaging and expanded ship building (from Eurogamer)
Let us know what you think.
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Episode 441: No IntroEpisode 441: No Intro
No, that’s not a clever pun. For whatever reason, the opening intro is missing from the file. It’s just not there – perhaps the recording software was late in starting.
Regardless, the crew discuss the Palmer Luckey scandal before moving head with a new segment, just to discuss random stuff they’ve seen that isn’t on the news docket.
Speaking of which, the news includes:
- Beyond Good and Evil 2 is happening, original game free on PC next week
- The Witcher 3 success “marred my books,” claims author
- October has arrived, and the Nintendo NX has not
- Fallout 4/Skyrim mods are back on for PlayStation 4, with one big caveat
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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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