This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
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Episode 449: More Technical DifficultiesEpisode 449: More Technical Difficulties
For the second week in a row, the podcast has had some technical issues. This time the problem was less, but there are still present. Part of the reason is that the mic is subpar, the other is that the PC it’s being recorded on has a damaged fan. That said, this week’s episode (and the unreleased episode) were really good. The unpublished one will be issued at some future date when we all need a break (maybe over the Christmas week.)
This week’s episode includes:
- Assassin’s Creed 3 goes free, murders Ubisoft servers in the process
- After Blizzard shutdown, legacy World of Warcraft server returns this month
- Halo 5: Forge custom game browser is launching on PC this week
- Report: Nintendo Switch will get GameCube Games
Let us know what your favorite 2016 game has been.
Episode 540: Pre-E3 Show 2019Episode 540: Pre-E3 Show 2019
TJ is getting ready to head to Los Angeles for E3 2019, while Jonah sits out for the first time since 2001. Otherwise, there’s no Gaming Flashback.
The news includes:
- Shenmue 3 pushed back to November 19 release
- Rebellion to show off Evil Genius 2, Sniper Elite VR, and mystery game at E3
We also take a long look at all of the E3 rumors. Let us know what you think.
Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates
We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:
- Codemasters and Playground battling it out
- GamesWorkshop Sues WarhammerAliance.com
- StarCraft II: Wings of Liberty Hits retail shelves July 27
- Nintendo to crack down on piracy with the Nintendo 3DS
- Sony confirms Little Big Planet 2
This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?
