This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
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Yet Another PSP Re-Design?Yet Another PSP Re-Design?
It seems as if this is the third time, but SCEE has announced a new PSP design with eight different bundles being offered. This fall we should see the PSP-3000, which sounds much like a fake Acme cartoon toy, but it’s for reals.
This version will have a built-in microphone, a redesigned (brighter) LCD screen with out-of-the-box Skype abilities. The Swiss Army knife of hand-helds will keep the current outward design with inner tweaks and each bundle will cause 199 Euro.
Is the market really looking for a re-design with these features or is this Sony’s way of competing with “color DS lite” designs. Nintendo re-releases the same product with brighter colors a few years after its release while Sony seems to push a few new hardware features or enhancements.
The end result, DS still beats all expectations in unit sales month after month.
(Thanks, Kotaku)
Episode 428: E3 2016 Loot ContestEpisode 428: E3 2016 Loot Contest
Last week, we recorded a show with Jonah on the E3 show floor, while Paul made a cameo to discuss Zelda and Lego Dimensions before leaving with the Nerd Flu.
But better yet, we have a E3 LOOT SWAG CONTEST, with a crapton of stuff to give away, including a T-shirt and an ACTUAL Loot Crate, as well as an NBA 2K17 gold Kobe Bryant coin complete with exclusive DLC for NBA 2K16.
How do you enter? Be in the continental US and listen to the podcast to learn how to win a bunch of E3 goodies.
Episode 482: NaptimeEpisode 482: Naptime
This particular episode becomes a little sleepy as one host actually falls asleep during recording. Guess which one. After last week’s episode only partially uploaded, the Gaming Flashback for Okami is actually an insert, too.
The news items include:
- It’s a big week for new game releases on Switch, PS4, Xbox One, and PC
- Lego Dimensions comes to an early end after two years
- Why Xbox One backward compatibility took so long
- Ex-BioWare says Anthem is an example of EA’s monetization plans
Let us know what you think — without falling asleep first.
