This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
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Gaming Podcast 173: Crap StampGaming Podcast 173: Crap Stamp
This week we’re hammering through some top news articles while tackling some community comments and hitting the history hard!
- EA attempting to get a piece of the used game sales
- Nintendo DS on track to become best selling console
- One of the worst Video game decline in history
- Farmville to break away from Facebook?
- Nintendo has a new enemy
Question of the week, have you seen any video game tattoo’s that have been less dork and more actual awesome? Do you have any?
TD Gaming Podcast 90: Riddled With Fragmented PatchesTD Gaming Podcast 90: Riddled With Fragmented Patches
This weeks gaming podcast we’re doing a review of Rock Band 2 and it’s drum kit. We are also digging into some juicy news on:
- Fable II launches with no on-line co-op mode
- EA slapped with class action law suit over Spore DRM
- Warhammer Online hits 500K subscribers
- Sony PS3, not the most popular console in Japan
This weeks gaming flashback, we’re looking back to Act Raiser for the Super Nintendo Entertainment System (SNES). We also discuss our thoughts of the upcoming Xbox 360 console user interface changes, avatars and the casual gamer look and feel.
Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing
Bad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.
Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.
Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.
Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.
(Thanks, BlendGames)
