This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
Related Post
Episode 515: Telltale ClosesEpisode 515: Telltale Closes
This week follows the stunning announcement over the closure of Telltale Games and the repercussions of the shuttering of one of the most influential companies in the industry. There’s also Scott continuing to gush about Dragon Quest XI and Jonah enjoying the 2008 version of Prince of Persia again. That, and Fallout 3 headlines the Gaming Flashback.
News of the week include:
- Telltale employees left stunned by company closure
- Swiss soccer fans temporarily stop game to protest esports
- Brian Fargo will try to buy back Interplay if The Bard’s Tale IV sells well enough
- Rez creator’s musical re-imagining of Tetris launches in November
Let us know what Telltale Games you were hoping to see in the future.
Gaming Podcast 204: River City BarfGaming Podcast 204: River City Barf
This week we’re covering a few stories fresh in 2011 or at least our reactions are fresh! We’re hitting up some community comments, as the usual, and doing a flash back of River City Ransom, last covered in episode 4–don’t go find the old one, listen to the new one (we only had 3 listeners back then!). The stories of the week:
- Nintendo Warns: No 3-D Gaming for Young Players
- FOX Scares Family with Kinect Sex Game
- Apple Expects iPad Explosion in 2011
- PS3 Rootkey Exposed By Hacker
This weeks question of the week: What game did or do you love that no one else seems to have ever heard of?
Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box
Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.
How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.
There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.
Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…
(Thanks, GameSpot)
