This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
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TD Gaming Podcast 91: Freedom of SpeechTD Gaming Podcast 91: Freedom of Speech
This weeks gaming podcast covers a bunch of great topics including a gaming flashback of Populous. We’re going to give your our down and dirty Mega Man 9 review from an older gamers perspective and cover some game news, including:
- Gears of War 2 stays off PC to avoid piracy
- Nintendo DSi details and features
- PSP-3000 Release Date, you gonna buy it?
- Age of Conan Server Merges
We discuss developers attempts to combat used games by including special first time buyer incentives including free DLC, updates, maps and features.
Episode 706: Goodbye E3Episode 706: Goodbye E3
E3 is no more, but was it inevitable?
Other news includes:
- E3, the video game expo, officially shuts down forever
- Report: Insomniac suffers ransomware attack
- Zelda producer doesn’t get why some fans want to go back to the “limited” and “restricted” games
- The Last of Us Online finally canceled
Let us know what you think.
XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales
XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.
The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.
It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.
(Thanks, Kotaku)
