This is the last podcast of 2023, as the gang just talks about the year that was and the upcoming 2024 in a long, unscripted episode.
Episode 707: Goodbye 2023
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Episode 558: End of a Decade of Videogames 2010-2019Episode 558: End of a Decade of Videogames 2010-2019
The last podcast of 2019 is also the last podcast of the 2010’s, as Jonah, TJ and Scott discuss the past year of videogames, while mentioning some of the news from last week, like the announcement of The Wolf Among Us 2 and the Xbox Series X. The last podcast is also the longest ever, clocking in at over 2 and 3/4 hours.
The Question of the Week: “What was your favorite videogame of the past decade?”
Episode 627: Them New World BotsEpisode 627: Them New World Bots
The hottest new MMO is out, New World, and it’s been dominating the news this week, along with other MMOs.
- New World bots flood fishing spots, so players bring boars to kill them
- Offline version of MMO Dragon Quest 10 hits Japan in February
- Metroid Prime 3 developer reveals scrapped open world plans
- Sora revealed as the final Super Smash Bros. Ultimate DLC fighter
- Wasteland 3‘s final DLC is out now
Let us know what you think on the Facebook page here.
Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing
Bad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.
Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.
Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.
Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.
(Thanks, BlendGames)
