Episode 721: More Random Chatter

Once again, there’s no set list of topics; the guys just discuss the news of the week off the cuff and what they’ve been playing.

Let us know what you think.

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Episode 233: Going Ga GaEpisode 233: Going Ga Ga

This week’s episode has bad audio quality, but excellent audio content as the podcast returns from a virus infected layoff. The Gaming Flashback this week looks to the 2001 GameCube launch title Luigi’s Mansion, while Paul and Jonah continue to snipe at each other while Jordan giggles.

This week’s news items include:

  • Sony: Euro debt crisis will have “huge impact
  • EA adopts “no class action” clause in Terms of Service
  • Bethesda denied Fallout MMO injunction
  • Bioware considering Mass Effect MMO?
  • Perman: Onlive will be last dedicated console platform

This week’s Question of the Week, “What was your favorite controller of all time, PC or console?” Keep tuning in!

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

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