This week is all about the Showcases, from Summer Game Fest to Microsoft’s Xbox/Call of Duty: Black Ops 6 showcase. It’s over 2 hours of fun, enjoy!
Episode 725: Every Showcase But Nintendo
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Episode 782: Bond. James Bond.Episode 782: Bond. James Bond.
Gaming Flashback:
Shaken But Not Stirred
News:
- FromSoftware has finally announced an Elden Ring Switch 2 release date
- Rayman Legends being remastered in full 3D
- PlayerUnknown’s survival game is shutting down 6 months after launch
- Streets of Rage movie hires Sonic screenwriters
- State of Play 2026
- PC Gaming Show 2026
- Xbox Games Showcase
- Future Games Show
- Nintendo’s finally developing replaceable batteries
- ROG Xbox Ally X20 announced with OLED display
Let us know what you think.
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Episode 460: PAX East 2017 RecapEpisode 460: PAX East 2017 Recap
Jonah Falcon is finally back from PAX East 2017, and related his experiences at the convention. Somehow, T.J.’s musings on Dune and the origins of Mini-Me come up during the discussion. Among the games discussed are Snake Pass, Earthfall, Dauntless, and Yonder.
There’s also some news discussed:
- Payday owner Starbreeze to publish System Shock 3
- Switch stock and sellouts could be a problem for Nintendo
Let us know what you think and post in the comments!
XBLA’s Braid Needs More SalesXBLA’s Braid Needs More Sales
XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.
The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.
It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.
(Thanks, Kotaku)

Hi guys.
Thanks for 2 hours of entertainment 🙂
I dont know any of these games (i mean id did not play any) so i just wanted to give this short shoutout 🙂
Is anyone of you coming to “Spiel” in Essen, germany ? So we could have dinner together or sth like that.
Keep on the good workd and stay healthy!
greetings,
Ralf