Episode 749: No Plan B

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The news this week: Elon Musk’s estranged daughter weighs in on his pro gamer claims: ‘He was a Bronze Torbjörn main. He was fucking dogshit’, Palworld decides it wasn’t April fooling after all, is actually making a visual novel dating sim where you can, uh, ‘dismember and eat’ some of its cast, Death Stranding has crossed 20 million players since launch, If the Switch 2 stumbles, Nintendo has no Plan B, Final Fantasy 9 Anniversary celebration begins, Star Wars XCOM game on the way?, and Shuhei Yoshida believes Nier: Automata was a turning point in modern Japanese games.

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Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.

Episode 346: Back PainsEpisode 346: Back Pains

Paul wasn’t able to make it for this podcast thanks to a hospital trip due to back pains, but Jordan and Jonah get into it a little themselves. They also avoid the predictable April Fool’s gags since even though the episode was recorded April 1, it wasn’t going to air until 2 days later. This week’s Gaming Flashback is Ubisoft’s first person shooter Far Cry.

The news this week includes:

  • EA deletes nasty Wii U April Fools’ tweets
  • Indies praise Xbox One self-publishing – but Microsoft must drop its launch parity policy
  • Uncharted 4 game director leaves Naughty Dog

Also included is Listener Feedback and the Question of the Week, “What was your favorite videogame-related April Fool’s joke?”