This week we’re on vacation but Don is not, so he took the time to build out a cool mashup of some of the podcasts most memorable “moments.” Of course, most of them are the strangest bloopers and oddities that we had a couple lol’s re-listening to them. Consider this the greatest moments in the last sixty episodes wrapped up in a 4-minute time period. Holy crap.
Gaming Podcast: Monster Mash
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Episode 332: Blue Light UnspecialEpisode 332: Blue Light Unspecial
Gaming Podcast is back after a week off, as Jordan talks about playing games on his brand-new PlayStation 4, while Jonah is anxious and worried about the Xbox One launch this week.
There’s also a ton of news this week, including:
- Unlucky PlayStation 4 owners face ‘blue light of death’
- Report: Apple in “talks” to purchase co-creators of original Kinect tech
- Ubisoft explains why launch games underwhelm
- Xbox One launch official broadcast available through Spike, GameTrailers
- Survey: only 1 percent of gamers want a Wii U this Holiday season
- Ken Levine defends BioShock Infinite: Burial at Sea Episode 1‘s length
- World of Warcraft not going free-to-play, stop asking
- More Fallout 4 evidence pops up with trademark registration
And the Question of the Week: “What was the best budget game you ever bought?”
Episode 681: Valve and the Number 3Episode 681: Valve and the Number 3
Lots of Resident Evil 4 remake and Cyberpunk 2077 discussion as well as the following news items:
- Report: Sony’s next PlayStation handheld is called the Q Lite, features 8-Inch touchscreen and requires constant internet connectivity
- Portal writer Erik Wolpaw still wants to make Portal 3
- ‘Gamers’ Lawsuit’ returns for another swing at Microsoft/Activision sale
Let us know what you think.
Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
