This is a Gaming Podcast lite episode, it’s got less calories because we’re right in the middle of travel plans heading to New Orleans for Tales of the Cocktail (conference). This is also the reason the show is going out late this week as I’m posting it from a hotel room with crappy wifi, but we did it… we got it done. I’m keeping the show notes simple this week because we’re rushed for time.
Gaming Podcast 182: Condensed Version
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The trio also discuss the following news items:
- Microsoft: Halo won’t be a yearly franchise
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This week’s Question of the Week: How much do you think the Wii U will cost? All this and more in this delightful podcast that will have you begging for more.
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

@Sony’s 3d at 720 vertical resolution:
Basically admitting that 3d is more that they can handle …
He’s right about not being able to spot the difference. Usually I play a game to enjoy the action and the story. I don’t pay too much attention to the 3D details.
You can actually play games on PC in 3D, today, using anaglyph glasses and third party video card drivers :O 🙂
@EA and Ubisoft
They need cash … Usually you sell when either you need cash or the asset you’re selling tends to become worthless.
With Assassin’s Creed 2 done, I don’t think Ubisoft is doing bad. So yeah, I think EA just needs money.
@listener comments (again :P)
120 GHz! Surely you mean 120 Hz. Not GHz.
The Wall St. Journal apparently falsified its report:
http://www.examiner.com/examiner/x-14825-Video-Games-Examiner~y2010m7d23-The-truth-behind-StarCraft-IIs-development-cost