Episode 305: Duct Tape

Paul and Jordan realize the brilliance of duct taping a flashlight to a gun barrel, while more Doctor Who fodder was recorded for a future outtakes episode. Jonah and Paul also express amazement there’s no Sugar Race racing based on the arcade title found in Wreck-It Ralph. Finally, the podcast eulogizes Roger Ebert.

The news for the week includes:

  • Disney shuts down LucasArts, cancels Star Wars 1313, Star Wars: First Assault
  • Thief to feature “classic mode”, removing all assists
  • Microsoft has a clear path to developing Killer Instinct after an agreement with Fox
  • The Witcher 3 confirmed to be DRM-free
  • Bethesda confirms “new version of Doom 4” being worked on, Rage 2 cancelled

There’s also Listener Feedback, and the Starcraft II: Heart of the Swarm contest is still open – a winner will be announced next week.

0 thoughts on “Episode 305: Duct Tape”

  1. 🙂 No, Jonah, I don’t have it (Heart of the Swarm). It’s just that I have a lot of things going against this game: first of all, Starcraft II requires constant on-line DRM. This is a big no-no for me. Big enough to not buy either Starcraft II or Diablo III.
    Add to that the fact that I have less and less spare time; so what’s the point of getting a game if I won’t play it? Better leave it for somebody who has the available time.

    @Thief to feature “classic mode”, removing all assists
    Props to that! I’d love to see that kind of approach used in more games.

    @The Witcher 3 confirmed to be DRM-free
    Talking about DRM never being an issue, to quote somebody from EA … I know, Jonah, you already mentioned the previous installments last week. Still, I find it amazing that nobody tries the same.

    @Bethesda confirms “new version of Doom 4” being worked on, Rage 2 cancelled
    Oh man … if only id could remain independent …
    Yeah, new Doom 4? What happened with the old Doom 4?
    Different kind of flashlight batteries? 😛

    Didn’t play Rage; Doom 3 felt a bit stretched – a bit too short of a story for the length of the game. While the choices of flashlight vs. weapon felt artificial, the overall shooting mechanics felt ok.

    As for South Korea not having nukes, it doesn’t matter that much, they have pretty much all western countries behind them.

    Jonah, get well. Your voice is still … erm … “sexy”?

  2. @Witcher’s great big sword

    For those who have not played it, Whitcher is a dating simulator set in the fictional medieval era staring an albino Ron Jeremy. The aim of the game is to have sex with every female species in the world, including (but not limited to) elves,princesses, vampires and sentient plants. To fill the time between plowing the fertile fields of Temeria there is a light RPG mechanic and combat side missions with some sort of a secondary quest of revenge.

    @Lucasarts

    Pity really. I enjoyed the Jedi Knight series back in the day. Although I didn’t care about their more recent games. Kinect Star wars was a special case. First time people could tell the game was crap just seeing it at E3. On a side note, it’s sad to see all these studios closing. I’ve spent so much time playing THQ and Lucasarts games. Not to mention Midway. Oh well. As long as the talent of the developers lives on and joins another studio it should all be fine. It’s people that count.

    @Doomed Rage

    Don’t know why anyone cares. Doom was the original FPS. But now we have Halo, COD, Half-Life and all those franchises. Doom 4 has no chance of competing and will most likely crash and burn on day one. Not unless it brings something innovatingly outstanding. Regarding Rage, there is a popular opinion that Bethesda should just stick to Elder Scrolls. Everything else they bring out ends being crap or overlooked (WET, Brink, Rage)

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 745: More and More LayoffsEpisode 745: More and More Layoffs

The guys discuss the week’s goings-on, including Diablo speedrun sleuths proving a 15-year world record was fake after reverse-engineering the game and failing to replicate the run in 2.2 billion possible randomized dungeons, Call of Duty’s Teenage Mutant Ninja Turtles crossover costing $90, Valve releasing the Team Fortress 2 source code, and a mystery Tony Hawk remaster mentioned by pro skater involved in the game.

For the first time in years, we have a Gaming History: The Civilization II Eternal War.

The news includes:

  • Netflix culls staff at Oxenfree developer Night School Studio
  • Marvel Rivals team hit by layoffs despite major launch success
  • Days Gone Remastered $10 PS5 upgrade not available for game redemptions via PS Plus

Let us know what you think.

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.