Never underestimate the power of a killer TD Gaming Podcatz. They haz downloaded an episode! Thanks to Dan R. for sending this one in, it definitely made us laugh… mainly because it was just so random.
Fan Art: TD Gaming Podcatz!
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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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Episode 468: E3 2017 RecapEpisode 468: E3 2017 Recap
Look, we’re back, and as promised, the new podcast is now up and recorded on the final day of E3 in Devolver Digital’s off-site space. Jonah and T.J. hang out near the Fable Fortune booth as they discuss the games they scoped out on the show floor. If T.J. seems a lot more chill than usual, keep in mind he’s enjoyed a few beers by then.
Next week will see Scott joining in with his impressions of the conference from afar.
Episode 411: We Are Experiencing Technical DifficultiesEpisode 411: We Are Experiencing Technical Difficulties
This podcast is delayed due to unforeseen circumstances, but there’s plenty of banter between Jonah and Scott, and 30 minutes of the podcast were removed to be aired as an outtakes at some point. Oh, and there’s plenty of cursing and NSFW content in this particular podcast, so be warned.
The news includes:
- Starbreeze announces it’ll build a VR arcade venue in Los Angeles
- Mighty No. 9 unexpectedly delayed by Comcept
- Nintendo NX set to be new face of Nintendo with busy 2016 planned
- Five Nights at Freddy’s World pulled from Steam
Let us know what you think.