TD Gaming Podcast 87: One Star Review

This weeks gaming podcast is packed with content, our emotional rant on the latest news and we take a look back at Rygar and its infamous stupid pause system. This weeks news covers:

This weeks soap box, we explain our emotional disappointment with Spore’s DRM news and its 1-star amazon vote. Also, lots of great listener comments, touch on our own personal podcast history and another great contest! This time we’re handing out eight copies of Peggle Nights! Winners will get the title the day it releases, but can win before it’s out.

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Episode 306: Batman ReturnsEpisode 306: Batman Returns

The crew bemoans the decline of handheld gaming as it gets dominated by mobile platforms like Apple iOS, while they rejoice at Justice League being available on Netflix Streaming. There’s no Gaming Flashback or Gaming History, but there is some Reader Feedback.

This week’s news items include:

  • Batman: Arkham Origins confirmed for PC, consoles
  • Domains for Mad Max videogames registered by Warner Bros.
  • Report: Xbox 720 not always online, doesn’t block used games, supports backwards compat
  • Jade Empire as an Xbox 360 launch title “would have been massive
  • Zeschuk: Old-school gaming in “sick market” right now, digital ‘not filling gaps’

Gamers can read Jordan’s “Death of Handheld Gaming” article here.

Imagine a Spore Engine, Might Be RealImagine a Spore Engine, Might Be Real

Electronic Arts may be considering the Spore system as an “Engine” for licensing to other developers to build RPG’s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry.

Considering the amount of crazy Spore mini-games that have hit the street in the last few months, it seems possible EA’s already using this technique in-house to build hype and extension to the Spore product line. Usually such engines are licensed by smaller developers (smaller compared to Electronic Arts anyway) and not a big publisher such as EA.

Frank Gibeau, president of Electronic Arts’ Games Label says, “What’s so beautiful about Spore is that it’s extremely malleable, you could add RPG or action, you could take it to different platforms, like (Web-page) flash games, the PlayStation 3, the Xbox 360, Nintendo’s Wii” (kotaku)

While EA did use the word “you could” they may be referencing the fact that “one could do it, if they worked at EA.” Electronic Arts wants to win the battle of the publishers, no doubt, and they continue to grow in size; would they let loose the Spore engine on outside developers? Or, would they keep it as an in-house engine for their own groups to leverage in future projects?