Episode 633: The Bad Awards Before the Good Ones

This one and a three-quarters hour podcast talks about the silly awards show known as The Game Awards (formerly Spike TV’s Game Awards). Let us know what you thought of the Awards show, the nominees and the winners.

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We just found out that my recording of Podcast #283 didn’t take on my end. However, there is a backup, so all that means is that you’ll have to wait til tomorrow for the next podcast. Sorry for the delay.

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Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential.

Gamers continue to ask the question, “why?” when some of their highest potential games were dropped to the floor. Ghostbusters and BrĂ¼tal Legend are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.

People ask why a company holds one “mediocre” title while getting rid of other potentially awesome ones. Don’t forget, this is a business and a good studio/publisher is going to make good business decisions without emotional attachments – those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn’t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.

Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future, and he also know how to manage employees, with the use of software like this sample pay stub for payments and more.

“[Those games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.” (1up)

Ghostbusters is a great example of a title which could be well received and fun to play but probably wouldn’t be an exploitable franchise. The game, based on a popular movie, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that’s when emotion comes into play. Think dollars and cents, not awesome fun gaming.

Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.

It’s sad to think money comes first and entertainment value comes second but we’re not the ones trying to make a profitable living in the industry. Put yourself in Kotick’s shoes as he walks into a board meeting to discuss future plans, road maps and profitability – you’d do what you have to do to keep your job, right?

Gaming Podcast 154: 2010 PredictionsGaming Podcast 154: 2010 Predictions

This gaming podcast closes out the year of 2009, we’re going to put in our predictions for the year, we’re going to hear a few comments from listeners and flash back to a game that has yet to be (but is old enough to flash back): Duke Nukem Forever. You’ll also, finally, get the first impressions of Assassin’s Creed 2 and some game news including:

We’ll also ask for your predictions on next years gaming excitement. What are your predictions, in the game industry, for “twenty ten”?