Episode 695: Attack of the VC

Life By You looks promising, Armored Core 6 is kicking all sorts of butt, and NBA 2K24 gets more and more predatory and dismaying.

The news this week includes:

  • NBA 2K24 players say new badge regression system feels like a “second job”
  • Nintendo reportedly gave private Switch 2 demos to developers
  • Atari acquires massive Atari archive after revealing a new 2600 that takes cartridges
  • Starfield mod tools are coming in 2024

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 331: Videogame Music TimeEpisode 331: Videogame Music Time

This week’s episode has a long discussion on videogame music of the past, while Jonah discusses Batman: Arkham Origins and iPad adaptations of board games.

This week’s news includes:

  • Surprises found in the PS4 FAQ
  • Xbox One will support DLNA, MP3 and audio CD
  • Valve working to make offline mode indefinite
  • Nintendo: We have failed to establish Wii U as a “worthy” Wii successor
  • Wii U bundle announced

This week’s Question of the Week is: “What was your favorite videogame music?”

We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.