TD Gaming Podcast 97: A Third Level Coke Dealer

In this episode we’ve got a lot of MMO-style content and news. Although we’re not reviewing Wrath of the Lich King yet, we’ve got other subscription based news. This weeks gaming flashback is Defender and this weeks news includes:

This week we’re taking a look back at William Higinbotham, the man who created the first video game by accident but wants to be known for his nuclear nonproliferation work. This weeks podcast continues the contest to give away two copies of Bejeweled Twist on the gaming podcast and another two copies in our gaming podcast forums.

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Episode 363: Mammoths With HatsEpisode 363: Mammoths With Hats

The publication of this episode is a little late thanks to uncontrollable circumstances, but while Paul discusses the ending of Slicing Fractions, this week’s episode includes both a Gaming Flashback, Scramble, and a Gaming History which focuses on the Zelda series.

This week’s news includes:

  • Apple fans report iPhone 6 bending in pockets
  • Titan cancellation may have cost Blizzard more than $50 million
  • Wasteland 2 earns $1.5 million revenue in four days
  • Microsoft mistakenly affirms that Windows 9 will be revealed next week (from Ars Technica)

This week’s Gaming History discusses rumors that raged about Zelda games – Paul is not amused.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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Episode 434: Windows IssuesEpisode 434: Windows Issues

This week’s episode was delayed due to serious Windows issues this past week. The episode was saved, however, and is 90 minutes full of discussion. The podcast deals with a lot of console hardware rumors.

The news items include:

  • Rumor: PS4 Neo being unveiled in early September
  • Nintendo NX launch and spec details leak
  • Before you play Dishonored 2, you should finish the first game’s DLC says Arkane

All this and Listener Feedback.