Episode 303: BioShock Infinite Giveaway TimeEpisode 303: BioShock Infinite Giveaway Time
This week we’re giving away a free copy of BioShock Infinite for the Xbox 360! How do you win? Well, simply post a good comment! The contest winner will be announced two weeks from now.
In the meantime, the Gaming Flashback this time is the PlayStation One classic Chrono Cross, while Paul tries desperately to avoid listening to BioShock Infinite spoilers.
This week’s news includes:
- THQ’s UDraw failure “invalidated” Saints Row: The Third‘s success
- Levine: BioShock Infinite cost $100M to develop, and $100M to market
- American McGee doesn’t “see anything meaningful” in the PS4, SimCity players “need to relax”
- Schafer’s Double Fine Adventure project from Kickstarter is now Broken Age
- Capcom announces DuckTales Remastered, developed by WayForward
All this and some Reader Feedback.

The game sound was much like any other 8-bit action platformer. It reminded me of the original Teenage Mutant Ninja Turtles for the Nintendo Entertainment System, not the cool arcade one. Minus the turtles, Yo! Noid is a battle against Mr. Green, the Noids evil duplicate, a concept used in so many games; remember Shadow Link?
Capcom isn’t fooling around, they know their market for Mega Man 9 on
PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.
In 1987, Capcom created a new winner with the Street Fighter series. Knowing the demographic, they went for teenage boys with the desire to play fighting games in the arcade in competitive fashion. But is a good fighting game without some eye candy?