Category: Episode

Classic Cinematics: DiabloClassic Cinematics: Diablo



Diablo is a classic title with endings for each class you can play, but all give you the same result: hell and torment. You battle your way through a very difficult game, defeating legions of evils minions, piling their corpses upon the floor as you dig deeper into hell.

Eventually, you battle the essence of hell itself: Diablo. However, the ending does not give you warm fuzzies. The ending shows the results of a man with a burden and ends with the transfer of such burden.

Pure evil. Pure fun. Exciting and well crafted ending. For more talk on cinematic endings, listen to the TD Gaming Podcast Episode 75.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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TD Gaming Podcast Episode 75: Getting StimulatedTD Gaming Podcast Episode 75: Getting Stimulated

This week we’ve got some crazy statistics that says Red Teams beat Blue Teams. According to a study published last week in a Cyberpsychology & Behaviour journal, during a study of 1,347 matches between “elite teams” in Unreal Tournament 2k4 … and all things being equal, the red team won 55% of the time. Huh?

EA Gets Sued by…The People? The class-action complaint focuses on Electronic Arts’ actions since 2004, when Take-Two Interactive’s NFL 2K5 was released at a $19.99 price point and sold more than 2.9 million copies in the US, according to NPD figures.

Wii and USB! Someone browsing the web came across a Job posting for Nintendo of America. The job posting was for a “Software/Hardware Tester” who can execute a “test plan for Wii’s USB devices.”

Analysts baffled that GTA didn’t move Hardware. How does a game with such powers of popularity manage to NOT sell consoles? Truely a mystery, or expected?

This weeks podcast also discusses the best game cinematic sequences, what are your favorite? Leave us a comment!

This weeks flashback is Where in the World is Carman Sandiego and we start our gaming history on Role Playing Games.