We’re back this week, as a ton of major news has hit in the past week. Paul starts going insane over doughnuts, Nintendo, and Max Dominic. There’s no gaming history or gaming flashback this week, but a ton of reader feedback. This week’s news items include: Nintendo in deep financial trouble Diablo III requires constant […]
Episode 225: Voodoo Doughnuts
August 3rd, 2011 · 7 Comments
Tags: 3DS · Diablo 3 · iPad · iPhone · Mobile · Nintendo · Podcast · Show Notes · Wii
Gaming Podcast 198: Changing It Up
November 23rd, 2010 · 6 Comments
This week’s gaming podcast covers a host of topics about Kinect, Diablo and more unknown news from Sony. We’re hitting up a bit of gaming history on Donkey Kong Country and getting the inside scoop on what we can expect from the latest Wii incarnation known as Donkey Kong Country Returns in a short game […]
Tags: Episode · Podcast · Show Notes
Gaming Podcast 149: Soloing as a Couple
November 24th, 2009 · 3 Comments
This week’s gaming podcast, we’re missing Don as he’s too busy having a new child. We’re rolling as a duo and cranking through the history of Super Mario Bros. and reviewing the New Super Mario Bros. Wii all while handing some great community questions and busting through some key stories this week: No Diablo 3 […]
Tags: Episode · Podcast · Show Notes
Battle.Net To Stop Piracy For Diablo 3
October 15th, 2008 · 1 Comment
Who needs DRM when you’ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing Diablo 3 online using their network service Battle.net. They’re saying the system is more like Steam than like EA’s solution of lock down methods using SecuROM. Blizzard has used Battle.Net to stop piracy and allow only […]
Tags: Blizzard · Diablo 3 · DRM
Diablo 3 Content Creation Phase
August 31st, 2008 · 2 Comments
Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game […]
Tags: Blizzard · Diablo 3 · Industry News
Diablo 3, Finite Health and Loving It
August 16th, 2008 · 2 Comments
Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can’t add a new feature without removing an old one, in this case we’re talking about health potions. The goal is to broaden the […]
Tags: Activision · Blizzard · Diablo 3 · Editorial
Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!
August 6th, 2008 · 4 Comments
There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says “um, no.” Their reasoning is fairly simple, it’s one thing to photoshop up a screenshot with some filters but it’s another to get the texture and lighting to run at […]
Tags: Activision · Blizzard · Diablo 3 · Editorial
Achievement Unlocked: Diablo III and Starcraft 2’s New Goals
August 3rd, 2008 · No Comments
Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises. As of now, they’re talking Diablo 3 and Starcraft […]
Tags: Achievements · Activision · Blizzard · Diablo 3 · MMO · starcraft · world of warcraft
Whining Diablo 3 Fans Want Artistic Direction Change
July 1st, 2008 · 3 Comments
We’ve waited years for a Diablo 3 announcement. Within days the Internet is afire with Diablo 3 news, theories, previews, screenshots and dialog about the next Blizzard Game. However, there are hardcore gamers that only see the Diablo cup as half full while the rest of us are simply excited to see gameplay footage. What’s […]
Tags: Blizzard · Diablo 3 · Editorial
Diablo 3: How Many Headlines Can It Catch?
June 30th, 2008 · No Comments
Imagine we told you the story of a game where you hack things up over and over and over and over by clicking the mouse to gain items. These items allow you to go into harder areas of a dungeon and hack things up over and over again. Would you buy into it? Probably not. […]