Gaming Podcast 207: Warm and Fuzzy

This week’s gaming podcast, we’ve got 3DS coverage and we’re going to make sure you know it all before you guy. What are you getting, what’s the 3DS slider do? Why do you want this thing? Find out here! This weeks news:

  • Nintendo 3DS Price, Release Date Revealed
  • Unanswered 3DS Questions
  • Rumor: Sony to use serial keys and limited activation
  • Activision Claims EA Tampered With Infinity Ward
  • Investors โ€œWaryโ€ of Star Wars: The Old Republic

So, now you know everything you need to about the 3DS, really want one? Don’t have to answer that, but… Question of the Week: Are there any games you enjoy that require physical exertion?

0 thoughts on “Gaming Podcast 207: Warm and Fuzzy”

  1. @3DS:
    Regarding the bunch of titles, converting existing ones to 3Ds shouldn’t be too hard. Basically, render the scene two times, with a small displacement in position. That’s a minor change.

    @Sony to use serial keys and limited activation
    Keygens all the waaaay!!!
    As for limited activation, wtf?! Did they forgot the reaction when Bioshock did limited activation?
    Next thing is the Ubisoft DRM …

    @ EA Tampered With Infinity Ward
    You need much stronger proof that that. EA can claim that the e-mail account was used by somebody else.
    The only way e-mails stand as proof in court is if they’re digitally signed.
    Ok, the mail does spark controversy. But if somebody can prove that they’re not genuine, then Infinity Ward’s case is toast(ed).

    @Question of the week:
    If I plug in a CRT monitor and set it to 60Hz, I will definitely get some physical exertion … I mean I am pretty sure I’ll get muscular fever in my eyes ๐Ÿ˜›

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.