Episode 239: This Episode is DRM-free

This week, Paul is too busy unpacking in his new home in California, so it’s just Jonah and Jordan, as the news mainly deals with DRM. The Gaming Flashback this week is the Activision racer The Great American Cross-Country Road Race, while this week’s Gaming History doesn’t focus on a video game company or developer, but a fictional character instead, Mario’s favorite mount, Yoshi.

The news this week includes:

  • EA forum bans cause game bans
  • Research film states piracy’s up 20% in past 5 years
  • GOG sez customers hate DRM
  • Steam user database cracked
  • Uncharted 3 launches with 1.1M sold in first week

All that plus Reader Feedback and the Question of the Week, “What DRM would you tolerate?”

0 thoughts on “Episode 239: This Episode is DRM-free”

  1. In before Herr_Alien. 🙂
    Come on Paul! How many podcasts are you going to miss?

    @GOG says customers hate DRM: Of course they do! Just like you said, DRM only hurts the customers and not the pirates. And yes, please bring back games filled with physical content, I would love to have stuff like that.

    @QOTW: Sorry, don’t know of any DRM that I could tolerate. I know that pirates shouldn’t be accepted, but unfortunately there’s nothing that can be done about them.

  2. @DynamicJul
    😀 Actually it is a nice change. The time zone difference usually works in my favor (Eastern Europe), but it’s not completely impossible for somebody from US to get in first.

    @EA forum bans cause game bans:
    So apparently they didn’t fix the issue yet … they’re still using one database to handle the authentication for both systems.
    If you think of it, you don’t even need two databases with the same user/password data, you only need separate databases to store forum bans from whole-account bans.
    Correcting the bug should not be that difficult and it will make a huge impact for the better.

    @piracy’s up 20% in past 5 years:
    Games for free? Who would think this would ever be a lucrative business? 😛
    I for one would pirate the shit out of Assassin’s Creed 2, just to point out that intrusive DRM is not ok. I’m not that much into that kind of game though, so …

    @GOG sez customers hate DRM
    And for good reason. As long as the code reaches the client, any DRM measures in it will be bypassed. Not might be bypassed, not could be bypassed, WILL be bypassed.
    As for physical content, well, you still have those Deluxe editions.

    @Steam user database cracked:
    Not the best of the possible news. I don’t like to have the credit card info stored on servers, and in my envision of an online store, the credit card info is never stored. Yes, with every purchase you would need to type in the number again, but unless you check out very often (instead of putting more items in the basket then checking out) it should be quite ok.

    @QOTW:
    Steam, and the regular CD-key.

    Jonah, regarding DynamicJul’s comment, I think you mean pseudo-code. And it’s not really about pseudo-code; as long as you know (1) what you want the program to do and (2) how to do it in one language, it will be easy to get the same thing from another language. The main hurdle in all software companies is not about learning a new language, is more about figuring out what the software you’re making is supposed to do.

  3. Actually my time zone is GMT +1 so it’s the same. Also, I forgot to mention that my country doesn’t have things such as ‘Microsoft offices’ or ‘video game shops’ so I have to buy everything off the internet and it isn’t possible to fix an Xbox 360 over the internet.

  4. Wait… taking fallout 3 apart and putting it back together again? This time it’s a brand new engine, so even if they learnt some stuff from the previous games, it’s not like they could reuse that much this time as they have done between previous games.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 480: PsychonautsEpisode 480: Psychonauts

As the episode title would imply, this week’s Gaming Flashback is Psychonauts, with Jonah revealing he’s a total fanboy and backed the sequel for over $800. He also has no idea what Oxenfree is, since he hadn’t played it yet. (He has, and realizes he was completely wrong about it being like Cabin in the Woods.)

The news:

  • Captain Falcon was almost the mascot of the SNES
  • Hackers have already infiltrated the Call of Duty: WWII open beta
  • Assassin’s Creed: Origins‘ non-violent discovery tour update wants to teach you history

Let us know what you think.

Episode 701: Carts and GlitchesEpisode 701: Carts and Glitches

The guys continue from #700 by discussing, among other things, the upcoming Dark Forces remaster.

The news includes:

  • Xbox Partner preview
  • Cities: Skylines 2 studio promises performance issues can and will be fixed
  • PlayStation 5 Slim disc drive seems to require internet connection to install
  • Xbox sees record-breaking Q1 gaming revenue
  • Hogwarts Legacy Switch Day One update is larger than game’s cartridge size

Let us know what you think.

Episode 400: So Long, PaulEpisode 400: So Long, Paul

Well, the fateful day has come on this landmark podcast, as Paul says farewell as a regular podcast host. We can all look back at Jonah’s debut in episode 200, with the knowledge that the next episode will make him the longest running host or co-host on the show – and that’s just scary. A former host leaves a message as well.

This week’s news includes:

  • Creator of My Little Pony: Friendship is Magic is crowdfunding a fighting game
  • Xbox head discusses why Final Fantasy 14 is not on Xbox One
  • Pachter: “The console installed base is as big as it’s ever going to get”
  • Andrew House: the PS4 is struggling against censorship in China
  • Analyst: 30 million VR headsets by 2020

The Question of the Week: “What’s the creepiest videogame you ever played?”