Episode 249: Milestone Looming

For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there’s still this week’s news to discuss. For starters, the classic Silent Hill 2 is the subject of the Gaming Flashback, even though none of the podcasters have gotten a chance to actually play it.

There’s also some interesting news to discuss, including:

  • Christian group accuses The Old Republic of “warping kids” with pro-gay message
  • Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
  • EA Sports: SSX will bring extreme sports videogames back to prominence
  • Xbox 720 rumors springing up like wildfire
  • PS Vita continues to struggle in Japan
  • SNK brings Neo*Geo back as a handheld

There’s plenty of Reader Feedback, but there’s no Question of the Week, because there’s a special episode coming up. Ooooh, what could it possibly be?

0 thoughts on “Episode 249: Milestone Looming”

  1. @The Old Republic of “warping kids” with pro-gay message:
    … something tells me that being gay is not an acquired taste, so I have my doubts about “warping”.

    @Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
    You know what? I’m gonna call any game/genre that requires a new/dedicated controller a fad.
    I don’t care about fads. Next!

    @ extreme sports videogames back to prominence
    Dunno. People who like extreme sports will just do the sports.

    @SNK brings Neo*Geo back as a handheld
    Emulators, people, emulators. Apply the right filtering and you can play it on pretty much on any resolution.

    Paul, I’m not making names up. Worst case, I spell them badly.
    http://en.wikipedia.org/wiki/Prypiat

    If you can’t figure out a good question of the week, you can use this one: “What would be a good question of the week?” 😉

  2. There’s a reason for no question of the week? I’m anxious to know what’s coming up in episode 250, I wonder what could be that special in a podcast.

    @Vita: I’m just going to repeat last week’s comment which didn’t get posted: No surprise here to me. I knew that the PS Vita was going to have a rough launch no matter how good they say it is. It has to appeal to the masses and have good software for it to sell.

  3. sup .i really missed 2 episodes and this new one, just came here to say that oliver lance and oliver are the same. @special 250th episode I really hope that you could get derrick and jennifer in the podcast coz I really miss em…still downloading this episode

  4. Sup.
    @=The Old Republic of “warping kids” with pro-gay message . I mostly disagree with lesbians and gays coz I am a christian myself and i have been wanting to punch gays on my class BUT its not Biowares fault coz its how you allow your kids its your parents fault if they allow you to play those “gaymes”
    @PS Vita continues to struggle in Japan
    Now this is what happens if you make a portable console then you smash all the good things together ,I MEAN wth its like a DS on steroids

    BTW oliver and oliver lance are the same .I wish the special would be Derrick and Jennifer hosting the show

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.