For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there’s still this week’s news to discuss. For starters, the classic Silent Hill 2 is the subject of the Gaming Flashback, even though none of the podcasters have gotten a chance to actually play it.
There’s also some interesting news to discuss, including:
Christian group accusesThe Old Republic of “warping kids” with pro-gay message
Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
EA Sports: SSX will bring extreme sports videogames back to prominence
There’s plenty of Reader Feedback, but there’s no Question of the Week, because there’s a special episode coming up. Ooooh, what could it possibly be?
0 thoughts on “Episode 249: Milestone Looming”
@The Old Republic of “warping kids” with pro-gay message:
… something tells me that being gay is not an acquired taste, so I have my doubts about “warping”.
@Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
You know what? I’m gonna call any game/genre that requires a new/dedicated controller a fad.
I don’t care about fads. Next!
@ extreme sports videogames back to prominence
Dunno. People who like extreme sports will just do the sports.
@SNK brings Neo*Geo back as a handheld
Emulators, people, emulators. Apply the right filtering and you can play it on pretty much on any resolution.
There’s a reason for no question of the week? I’m anxious to know what’s coming up in episode 250, I wonder what could be that special in a podcast.
@Vita: I’m just going to repeat last week’s comment which didn’t get posted: No surprise here to me. I knew that the PS Vita was going to have a rough launch no matter how good they say it is. It has to appeal to the masses and have good software for it to sell.
sup .i really missed 2 episodes and this new one, just came here to say that oliver lance and oliver are the same. @special 250th episode I really hope that you could get derrick and jennifer in the podcast coz I really miss em…still downloading this episode
Sup.
@=The Old Republic of “warping kids” with pro-gay message . I mostly disagree with lesbians and gays coz I am a christian myself and i have been wanting to punch gays on my class BUT its not Biowares fault coz its how you allow your kids its your parents fault if they allow you to play those “gaymes”
@PS Vita continues to struggle in Japan
Now this is what happens if you make a portable console then you smash all the good things together ,I MEAN wth its like a DS on steroids
BTW oliver and oliver lance are the same .I wish the special would be Derrick and Jennifer hosting the show
This article was published on January 19th, 2009 by me, about an MMO that never came to be.
With Ultima Online heading into its 12th year, and Richard Garriott declaring he wants to make a new fantasy MMORPG, its time to examine the MMO that never was: Ultima X: Odyssey.
Before any discussion of Ultima X can be made, one must examine Ultima IX: Ascension, a 1999 disaster that basically doomed the Ultima franchise, and ultimately, Origin Systems, Garriott’s development company that was purchased by Electronic Arts in 1992. Ultima IX was an ambitious, completely 3D game that promised to be revolutionary. For instance, when you shot an enemy with an arrow, the arrow would persistantly remain in the enemy; it didn’t help that enemies could withstand a ton of damage, so they often resembled chia pets with dozens of arrows sticking out of them. The attempt came at a price, however. The graphics engine was so demanding, large cities were villages. There were numerous bugs and glitches. Worse yet, the game was so divorced from the previous Ultima titles in terms of story and characterization that devoted fans were annoyed and turned off from it.
Ultima Online was released in 1997, and when it began to be overshadowed by graphically superior games that utilized 3D engines like Everquest, they began develop of a 3D Ultima MMO called Ultima Worlds Online: Origin. Aside from the new engine, UWOO promised to have parties of 20-30, presaging the online raids that World of Warcraft would perfect. However, the sequel to Ultima Online was doomed by its predecessor – Electronic Arts feared UWOO would steal subscribers from the still profitable UO and canned the development group, sending Garriott packing. Sony, on the other hand, had no such qualms about a sequel and released Everquest 2 in 2004, which was successful in eventually transitioning fans from the first to the second game.
By the time 2003 rolled around, an host of new 3D MMOs had been released, including Dark Age of Camelot in 2001, and Ultima Online‘s subscribership was dwindling quickly. It was clear Ultima Online was now a dinosaur in the MMO world, and it needed to be updated. At E3 2003, Electronic Arts announced their second attempt at an MMO, Ultima X: Odyssey. The reaction to it was immediately positive, as you can tell from the above video.
One of the deliberate challenges by the designers of the announced MMO was the name itself. Unlike Ultima Online and the aborted Ultima Online Worlds: Origin, Ultima X was putting itself in the canon of the series as a numbered Ultima; when rumors of Ultima X began, people initially thought it was to be the first of a new trilogy. The use of the “X” was seen as a bold declaration in another way: it was following the disastrous Ultima IX, putting the game in the same position that Star Trek VI did, having to follow the footsteps of a franchise-killer. Furthermore, this was being done without Garriott, the lifeblood of the Ultima franchise, for the first time.
In being the “next Ultima RPG”, the developers stressed that it would be more like Ultima than Ultima Online was. Lead designer Jonathan Hanna explained in an interview at E3:
UXO is also more heavily based on the previous Ultima single-player games than UO is or Origin (UWOO) was going to be. The Ultima RPG series is considered by many to be one of the best RPG series ever. Ultima 4: Quest of the Avatar™ and Ultima 7: The Black Gate™ are often listed in best games of all time lists in gaming polls. It is no accident that the franchise has continued for over 20 years now. UXO will hearken back to the legendary world first brought to life in those classic games as well as creating new twists that will appeal to both old time fans and those who have never played an Ultima game. (GameZone)
Even more appealing was the way characters would develop. The player would pick from six races – elf, orc, pixie, phoda, gargoyle and human – and use one of four Paths, each of which would allow players to buy skills from four different subclasses – a system later adopted by Tabula Rasa.
For example, the Path of the Blade includes Fighters, Knights, and Barbarians. Players who choose the Path of the Blade can select abilities (skills) from any of these Disciplines. In most class-based games you have to choose either a Fighter (a primary class) or a Barbarian (a hybrid class). UXO’s character advancement allows you to either focus on one Discipline or create your own hybrid class.
Player characters would further be affected by the eight Virtues that were found in every Ultima game since IV. Every mission would increase a player’s rating in one of eight Virtue, and gaining in Virtues would allow you to buy Virtue-specific equipment. Even more off the beaten path, a player would create additional characters, and if each of their PCs achieved the maximum in a Virtue, the original PC would become an Avatar.
Another interesting aspect in trying to create a more player-centric experience was that rather than players seeking out missions, the missions would come to the player.
The people of Alucinor will need your help and they aren’t shy about asking for it. Once you accept a quest, you’ll have the opportunity to make choices that will change the direction of the quest, the reactions of the NPCs and monsters, and the reward you get. So you don’t have to follow a predetermined story in order to succeed; you can actually role-play the various situations and create your own unique adventure. The choices you get to make are based on the Ultima Virtues, so there are no wrong choices. Just decide how your character would react.
So, the gamers who tried it out at E3 2003 loved it, and the developers had unique MMO experiences prepared, and a proven MMO license backing it. What went wrong?
On June 30, 2004, the following message appeared on the UXO website:
This isn’t an easy decision, but it’s the right move for the future of all things Ultima, including the community and the team. We look forward to sharing our plans for the future of Ultima Online very soon.
I would like to thank all of the Ultima X: Odyssey supporters who have been with us from the beginning. I hope you will continue to support the Ultima franchise and the development team as they transition to new projects.
Once again, Electronic Arts balked at starting a new Ultima MMO and chose to support the aged Ultima Online with new expansions. But why?
The chief reason was the sheer glut of MMOs being developed and released at the time – Ultima X: Odyssey would have to compete against fellow E3 2003 showcases World of Warcraft, Everquest II and City of Heroes. At the time, EA balked at losing their older property with a chancy new product that had different gameplay from its predecessor. An odd decision, as mentioned earlier, since Sony had no compunctions about replacing Everquest with a sequel – with more demanding graphics.
One must wonder what the MMO landscape might have been had UXO been released to compete with World of Warcraft and the other MMOs. What do you think?
We’re pretty beat up this week, sickness is running wild so Don and Derrick blow through some news items while Jennifer remains offline being ill. We’ve shortened the episode so that we can cover everything we have with enthusiasm before falling over in an ill stupor. The news includes three items:
Intel wants you to spend more money to get more power
The gaming flashback this week is DuckTales for the NES. This weeks Question of the Week, put on your game designer hat and tell us what you think would be a great game design. Would it be more social network gaming, casual gaming or something more complex?
The deal has been done, you can now officially call the company Activision Blizzard. Sure, the name is sorta lame but it does cover the bases… they’re Activision and they’re Blizzard; surely neither company wanted to lose their lively hood and branding.
We’re now looking at a company that’s more powerful than Electronic Arts, surely this worries Electronic Arts a bit. However, consumers like ourselves should be cheering for more competition against the big EA, perhaps forcing them to innovate a bit more and keep competitive.
Many gamers and industry participants would love to see independent companies grab a bit of the market share and bring in new startup companies and spin-off studios. However, if there is going to be a merger at the top-tier it might as well be one that puts pressure on Electronic Arts.
“We have created the world leader in online and console games with this transaction, and the combined strengths of the two businesses offer immense growth potential,” gushed Vivendi SA CEO Jean-Bernard Levy. “I am also very confident that, with the new leadership team in place, the new entity is perfectly positioned to take advantage of these rapidly developing markets across the globe.” (gamespot)
Now, we’ll have to wait and see if the upper level management can get along in a fluid manner and keep all their projects on track. With great power comes great responsibility, they’ve got the power… are they going to be responsible with it?
@The Old Republic of “warping kids” with pro-gay message:
… something tells me that being gay is not an acquired taste, so I have my doubts about “warping”.
@Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
You know what? I’m gonna call any game/genre that requires a new/dedicated controller a fad.
I don’t care about fads. Next!
@ extreme sports videogames back to prominence
Dunno. People who like extreme sports will just do the sports.
@SNK brings Neo*Geo back as a handheld
Emulators, people, emulators. Apply the right filtering and you can play it on pretty much on any resolution.
Paul, I’m not making names up. Worst case, I spell them badly.
http://en.wikipedia.org/wiki/Prypiat
If you can’t figure out a good question of the week, you can use this one: “What would be a good question of the week?” 😉
“You know what doesn’t exist in the Star Wars universe? God.”
touche Jonah!!
Actually, there’s a reason there’s no question of the week, and it’s not because I couldn’t think of one. You’ll see.
There’s a reason for no question of the week? I’m anxious to know what’s coming up in episode 250, I wonder what could be that special in a podcast.
@Vita: I’m just going to repeat last week’s comment which didn’t get posted: No surprise here to me. I knew that the PS Vita was going to have a rough launch no matter how good they say it is. It has to appeal to the masses and have good software for it to sell.
sup .i really missed 2 episodes and this new one, just came here to say that oliver lance and oliver are the same. @special 250th episode I really hope that you could get derrick and jennifer in the podcast coz I really miss em…still downloading this episode
Sup.
@=The Old Republic of “warping kids” with pro-gay message . I mostly disagree with lesbians and gays coz I am a christian myself and i have been wanting to punch gays on my class BUT its not Biowares fault coz its how you allow your kids its your parents fault if they allow you to play those “gaymes”
@PS Vita continues to struggle in Japan
Now this is what happens if you make a portable console then you smash all the good things together ,I MEAN wth its like a DS on steroids
BTW oliver and oliver lance are the same .I wish the special would be Derrick and Jennifer hosting the show