I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.
Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)
The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.
You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.
One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.
Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.
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@Name pronunciation butchering – Actually, Jonah is pronouncing my name right, Paul. It’s a flat ‘d’ with the accent on the first syllable 😉
@Machinarium – been there, done that. I just forgot to mention it in my last comment. It’s a great game and I really enjoyed it but it’s still not Broken Sword…
@XBOX unveiling & DVR functionality – I will most likely own only one next-gen console and it will be the PS4. I don’t want to lose my trophy progress and I am a PSPlus subscriber so Sony got me. It will be interesting to see, however, if the PS4 and the next XBOX will differ fundamentally in what they offer. From what I see Sony is really focusing more on the gaming side of things and I’m all for that. Microsoft seems to want the XBOX to be the only box you need near your TV so get rid of your cable set-top box, your TiVo and whatnot. I’ll be interested to hear what they have to say on May 21st.
@Jonah’s Anti-Playstation propaganda 😉 – You are for sure more in the know as far as the game developer industry is concerned but is Sony really lying about the progress they’ve made with the developers with the new Playstation and the developer-friendly approach they say they have? Even with the awkward PS3 architecture there weren’t many XBOX exclusive titles and most of the PS3 versions of games were as good as the XBOX/PC ones (*cough* Skyrim *cough*). The launch or close-to-launch list of games Sony showed looks impressive and the list of 3rd party devs they got support from is also something that makes me wait with excitement and anticipation for the end of the year. Granted, I will not get the hardware day 1 as there’s still a backlog of PS3 games for me but I hope to get the 2nd iteration of the PS4 hardware and be happy with it.
@Leisure Suit Larry – well doesn’t this fit right into the adventure-game void I’ve mentioned before? I haven’t really played the first LSL game so this is something I’m really looking forward to. I hope it has close to none hardware requirements and will run on my laptop. I’m not investing in a gaming rig just to play a 2D adventure game.
@Nintendo strategy – There is no discussion that the majority of the games nowadays are much easier and streamlined than what we saw some 20 years ago. Do you remember Super Mario Bros. : The Lost Levels? The game that was initially released only in Japan because it was thought to be too hard for us Westerners? I played it on an emulator some years ago and I don’t think I would have beaten it without the save/load options on real hardware.
I haven’t played any of the latest Mario or Zelda games myself but from what I’ve heard and seen in gameplay youtube videos, the freedom of the player and the difficulty level have increased a lot since the (S)NES games I had played years ago. I guess it wouldn’t be a bad idea for Nintendo to focus on younger players who should not be playing Mass Effects or CoDs but that doesn’t mean that the games should play themselves. Kids have short enough attention span as it is without the games having to reinforce it. Force them to play the same level or platforming stage over and over again rather than show 10 minutes of cutscenes every 2 minutes of gamplay. When they finally succeed after two hours they will feel that they accomplished something difficult and that feeling is most rewarding.
@’Buy a Wii U’ – The Vita is enough for now, thanks. On top of that, I haven’t really seen Wii Us (how do you even spell that?) in the Best Buys of Poland. Not that I’ve been looking hard but PS3s and XBOXes are everywhere and can’t be missed. The Nintendo consoles? Not so much.
For the sake of Paul’s vocal chords this 28-year-old ‘kid’ will try to limit the length of his comments… maybe next time… 😉
@Rumour: Next Gen Xbox may actually play video games
Including DVR sounds like an interesting idea. The ability to record snippets of gameplay and share it with your friends could make for some good times. On the other hand, from personal experience, that feature only works in Halo games. Recording TV sounds like a good idea too. If only Microsoft could improve the quality of contemporary television that would be great. Recording crap programmes still makes for a crap experience.
@Leisure Suit Larry
I played Magna Cum Laude on the PC. Made the mistake of removing censorship. Seeing Larry’s 3 inch weiner was a traumatising experience. Not so interested in this remake. The whole idea of a horny video game is lost on me since I am an anime fan. I am conditioned to softcore pornography so this game will be like a pointless point and click adventure.
@Wii U!!!??? Where are U???!!!
I don’t have a problem with Nintendo bowing out of E3. The problem is that this decision sends a bad message that Nintendo has simply nothing to show. This won’t help Nintendo to shift those console units. I understand that E3 is a media event aimed at investors and journalists. But to a gamer E3 is an important event about celebrating the upcoming releases. It’s like gaming New Year. The fact that it will be a 1/3rd to short will make for a disappointing event.
@QOTW
What was your Golden Age of gaming? For me it was the later years of the sixth generation and the first few years of the DS. Back then I used to care and anticipate new game releases. Each game somehow felt fresh and new. Nowadays they all seem the same. After I got over the whole console online multiplayer thing it kind of went downhill for me. Apart from occasional Skyrim, nothing else lights my fire anymore.