Episode 312: Dare You To Press the Button

This week’s episode is the final episode before E3, and next week, an outtakes episode filled with Dr. Who and Game of Thrones discussion will run. After that, we’ll have some serious E3 2013 discussion, especially about what happens with Microsoft and Sony in particular.

No Gaming Flashback, but news includes:

  • Pachter predicts $349 for PS4, $399 for Xbox One
  • World of Warcraft movie ‘begins shooting‘ in Q1 2014
  • Robert Bowling’s Robotoki raided by LAPD, mistake COD figure as armed intruder
  • Documentary seeks to unearth 3.5M E.T. cartridges from landfill
  • Oculus Rift developer Andrew Scott Reisse, 33, killed as bystander in police chase
  • Shadow of the Eternals Kickstarter fundraising struggling

All that and Listener Feedback.

0 thoughts on “Episode 312: Dare You To Press the Button”

  1. @Pachter predicts $349 for PS4, $399 for Xbox One
    Interesting. I don’t see this happening though, the hardware behind them is basically identical. And for the same stuff, Sony has a history of running higher prices.

    @World of Warcraft movie
    *sigh* … why the hell not … I’ve seen Mario, Prince of Persia, so why the heck not. I mean it’ll have a ton of CGI, so does it really matter the origins of the story/script? For all it’s worth being “made after WoW” will most likely be used as a marketing tool to get more people in the cinema.

    @Robert Bowling’s Robotoki raided by LAPD, mistake COD figure as armed intruder
    … really? I blame the dev who pressed the panic button.
    Jonah, Ghost is wielding an M4 with an M203 under-barrel grenade launcher and a red dot reflex sight. Not sure what to make out of the sound suppressor though.

    @Documentary seeks to unearth 3.5M E.T. cartridges from landfill
    … waste of time if you ask me. But hey, they have money to spend, the contractor has people to pay.

    @Oculus Rift developer Andrew Scott Reisse, 33, killed as bystander in police chase
    Manslaughter. That’ll be the verdict.
    As for Andrew Scott Reisse, R.I.P.

    @Shadow of the Eternals Kickstarter fundraising struggling
    So I remember that at one point we were wondering when we’ll get the first failure on kickstarter. Now if I remember correctly, what we wanted was a project to meet the goals, but then to not deliver. This one doesn’t quite meet the requirements but still, it is the first project that could fail while still being under the spotlight.

  2. @EEE

    Didn’t watch any conferences. They were all at some awkward time; 12pm pdt is the worst time to have any conference. It’s middle of the night in Japan and workday in US and UK. Only suitable for Chinese where consoles are banned. Regardless, the news was all right. It’s surprising to see the console battle so one sided. PS4 definitely plowed Microsoft. I am genuinely surprised to say this but Sony seems to have learned from it’s mistakes and is doing what the gamers want. As opposed to Microsoft, whose vision of the living room seems to be inconsistent with our own. That said, I will probably be getting a PS4 on release. That and Battlefield. Glad to see that some very good MMOs are coming to consoles.

    @Xbox 180

    Composed the post above a week ago. So much has changed. I have never seen Microsoft so humbled in its entire existence. Bill Gates is rotating in his grave. And he ain’t even dead yet. From one side they slapped themselves in the face hard by going back on their “vision of the living room”. On the other hand, it speaks volumes that they take PS4 as a serious threat and a more appealing console. Which means they still have time to turn things around. Still, I am set on the PS4 but will eventually get an Xbox. Once the price is right.

    @WiiU

    I am currently taking bets on if the WiiU collapses before the core Nintendo titles come out. Since my Lovefilm subscription ran out I haven’t even touched the thing. And not really planing on doing it any time soon. I am tired of Nintendo feeding me promises.

    PS: I love the fact that Microsoft is ripping of Playstation plus, but considering that the first 2 games available are Halo 3 and Assasin’s Creed 2 are a joke. Here in UK Halo 3 costs a pound and practically every person who owns an Xbox has it.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 534: Epic ExclusiveEpisode 534: Epic Exclusive

There was a lot of shocking news in the past week — unfortunately, Jonah was at PAX East, so last week’s episode ended up not being published. But there’s still more news this week.

The news includes:

  • Borderlands 3 might be an Epic Store exclusive
  • Videogame news subreddit closes for 24 hours to protest bigotry
  • John and Brenda Romero working with Paradox on new strategy IP
  • Sony unveils PSN refund policy

Let us know what you think.

Mega Man 9: Initial Impressions (Xbox 360)Mega Man 9: Initial Impressions (Xbox 360)

With a few hours of Mega Man 9 under my belt I’ve got to admit, this game is FREAKING HARD. I’ve played many games since the original Mega Man series was released on the NES and later on the SNES and nothing compares to Mega Man 9 in terms of sheer difficulty. This new franchise title looks and acts like the original with all the glitches, colors, bleeps and effects of the original games.

This game is much like chasing your kids around the yard, you forget how “old you are.” Mega Man 9 challenges reflexes, hand-eye coordination, patience and persistence. You are constantly awarded with death upon death and level restarts. Just when you think you’re getting close to a leader you’re actually just encountering a harder portion of the stage.

Between the start of a stage and the final boss you’ll encounter larger single-screen microbosses who challenge your patience and skills. As it turns out, I’ve got very little of both attributes. Upon defeating a little boss I am handed another like boss which is a little tougher. Upon defeating this slightly tougher boss (after many level restarts) I’m rewarded with yet another more difficult microboss.

Mega Man traditionally allows you to wonder all of the selectable stages out of the gate but each one gets easier as you build your characters weaponry. The trick is finding that “easy” level to get you to a boss, defeat said boss and acquire a weapon of mass awesomeness. Alas, I’ve done none of these.

You can find online video walk-throughs on the Internet which can give you tips for getting around the stages but the end result is the same: patience, persistence and accuracy. Mega Man 9 teaches you that nobody is a game master without consistent practice.

The first time through a stage is a destructive mess of failure. As you restart the stage over and over you’ll learn some of the tricks to getting you through the initial enemies without taking damage. You’ll build up your arsenal of tricks for hitting enemies before they’re on the screen and mashing the fire button to freedom… until you hit your first spike.

Spikes are the bane of the Mega Man character. Mega Man isn’t a fan of little pointy objects which result in instant death. You can hit the jump button quickly for shorter jumps and longer for bigger jumps; jumping technique is required to move you through spike infested levels.

You learn quickly to never turn your back on an enemy. Turn around, ever so slightly, and walk back on the side-scrolling screen and forward again will result in the rebirth of all enemies you’ve killed. This includes bomb wielding birds, rock tossing baddies and hells fury in the form of red and green cannons.

If you’re looking to discover all the ways you can possibly lose in a game, feel your inner child emotionally crushed under the weight of 8-bit bad asses, Mega Man 9 is the game for you. The achievements will make you laugh and the difficulty will invoke that old controller tossing nostalgia.

Mega Man 9 is a challenge. If you wish to take on this challenge and prove your 8-bit weight in the world of high resolution graphic fairy tales this may be the title for you!

Midway Layoffs, Criminal CancelledMidway Layoffs, Criminal Cancelled

Midway’s been around the industry for years, has decided to lay off up to 90 people and cut the Criminal project from their lineup. This is a long term plan of cost reduction by the board of directors to get down costs and keep the company running smoothly.

Their plan seems to be to develop games intelligently, by costing out each project and building what’s needed to make the company profitable without excessive cost. A company always runs best when it’s doing it wisely and looking to reduce overhead, unfortunately a company in a bit of trouble has to let go of employees to get their.

While this was a very difficult decision, we feel it was the right thing to do for the future of Midway,” said Matt Booty, interim CEO and president of Midway Games Inc.. “We view every game as an investment that must meet certain standards for quality, scheduling, and profitability. Midway remains committed to producing the highest quality entertainment, as evidenced by our strong holiday line-up which includes TNA iMPACT!, Blitz: The League II, and Mortal Kombat vs. DC Universe starring a team of MK characters and some of the most recognizable DC Comics personalities such as Batman, The Joker, and Superman.” (kotaku)

Hopefully this allows them some breathing room to get out of this sticky situation, we hate to see old names go down in history as failed.