Episode 319: Someone Is Butt-Hurt About Microsoft

There’s no Gaming Flashback or Gaming History, but there is a crapton of news this week on TD Gaming Podcast, which Jonah Falcon and Jordan Lund eagerly read.

That, and Jordan really wants to know what you have been playing.

The news this week includes:

  • Microsoft officially announces indie self-publishing, to be unveiled at GamesCom 2013
  • Phil Fish explodes on Twitter, cancels Fez II in a huff
  • Shadow of the Eternals back on Kickstarter, no longer episodic
  • Neil Gaiman has announced his first videogame, Wayward Manor
  • Lanning: Nintendo will be around for “100 years,” but probably not Zynga or Microsoft
  • Activision-Blizzard buys out $8.2B of its own stock from Vivendi
  • Paid subscribership of World of Warcraft down to 7.7M

All this and Listener feedback.

0 thoughts on “Episode 319: Someone Is Butt-Hurt About Microsoft”

  1. Good show guys but I’m missing Paul and Dan.

    I heard you mention your playing Shadowrun Returns Jonah, how are you liking the game? I’ve gotten it myself and it seems to have a short campaign seeming to rely on the community to create campaigns themselves like with the Neverwinter games.

    Speaking of Sierra Online and Kickstarter, Hero-U being made by the Coreys was mentioning the various other creative leads also kickstarting their old franchises as well. Although changed since they don’t own the original IP like (Space Quest = Space Venture).

    As for what I’m playing I’m playing Civ V BNW, Minecraft and Jade Empire. It’s my first time playing JE and I got it off GoG and I can see why it got the reviews it did, it is a well deserved reputation. Good atmosphere and challenge in the fights, at least for me since I’m not a great action game player.

  2. @Getting old
    Happy Birthday Jonah. Congratulations on getting one year closer to death. On the bright side, your mid-life crisis is just about over. Roll on arthritis, weak knees and a man-sized diaper.

    @Phil Fish is no longer aPHILiated with FISHy gaming business (damn I’m punny)

    Man. That sounds so childish. But it would have a better effect if FEZ would be Halo or Mass Effect. Personally, I never heard of FEZ until he started making all that racket. In fact , this could have a good post-mortem marketing effect.

    @Shadow of the Eternals back from the dead (again)

    It’s funny how the game is already f**king with you. And it’s not even out yet. I really want to see it released. It will be a nice £5 title, considering that It will sell next to no copies on the Wii U. Although I am afraid that this project will not see the light of day regardless of how many times they put it on Kickstarter. Not until Silicone Knights sell off the IP

    @Neil Gaiman making games

    That sounds terrific. Neil Gaiman is a talented writer, so the story is bound to be good. Lets hope the game can keep up with him. I read a number of his books. Enjoyed all of them. Looking forward to this game.

    @The worldwide Internet sensation

    I played WoW for the first time a few month ago and was very disappointed. It did not live up to my expectations. But that is most likely because I played a lot of WoW clones for the past few years and I am fed up with the genre. I found WoW to be very basic compared to its clones. I am sure it is a good game, but I just have to much of a life to waste my time on this.

    Ps: I haven’t played Walking Dead past episode 1 yet, so I didn’t listen to the last podcast discussion to avoid spoilers. Thought I was successful, but did not expect Jordan’s stealthy revelation about Lee. For the future, it would be nice if you could maybe mention that spoilers will follow or put it in the podcast description, that would be nice.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 416: Blowing WindsEpisode 416: Blowing Winds

Unfortunately, we had to skip a week despite recording a good podcast thanks to technical difficulties – don’t worry, we’ll air it at some point in the near future. It was a good episode. This episode had its own issues, as Jonah was unable to record the podcast at home, so he was outside in the New York City night air podcasting with TJ and Scott.

This week’s news includes:

  • Microsoft cancels Fable Legends, closes Press Play Studios, considers shuttering Lionhead Studios UK
  • Report: SpinTires developer sabotaged his own game
  • 10 months later, MAME finishes its transition to open source
  • Valve announces The Lab, a compilation of free VR “experiments”

Let us know what you think.

July NPD Unit Sales: Wii On Top… AgainJuly NPD Unit Sales: Wii On Top… Again

Believe this, Nintendo and their Wii console takes another month as top seller. The only product that moves more hardware than the Wii is the DS. As a gamer, it’s hard to understand how the Wii product continues to sell like this with the least supported game library on the planet.

The DS is completely understandable as it has a huge library of games, is more cost effective, comes in pretty colors and can save you tons of arguments and fighting from your kids on a long trip. In many ways the DS is synonymous with peace and quiet. What does the Wii offer us? Wii Sports and a new control scheme along with a few hit titles from Nintendo but little else for now.

I’ll be the first to admit, I thought this would be Nintendo’s chance to turn it all around and get the third parties involved. They have everything going for them in terms of sales, third party developers should be pushing out games each month considering the craze factor of the hardware. This just isn’t true.

(more…)

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!