Episode 323: What Is Nintendo Thinking?

Jonah Falcon and Jordan Lund discuss PAX Prime 2013, then delve into this week’s news, Listener Feedback, and discuss the 1990’s developer Psygnosis.

The news this week includes:

  • Nintendo announces 2DS, Wii U price drop
  • Inafune “fought hard” for risk taking at Capcom, creators must be “willing to fail”
  • Godus beta to hit Steam Early Access on 13th September
  • Diablo III‘s new loot system to “cut the legs out” from the auction house
  • Bethesda wants The Elder Scrolls Online available to non-Xbox Live subscribers

The Question of the Week: “How many times have you purchased a new form factor of a console you already owned?”

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Episode 507: Batman and NinjasEpisode 507: Batman and Ninjas

Last week’s episode was a bust, and there was a strange glitch in this one that caused the audio on Jonah’s side to completely cut out. However, it’s been recovered, and this episode deals with the direct-to-Blu-Ray animated film Batman Ninja.

This week’s news includes:

  • Fallout 76 has fast travel, and players under level 5 can’t die in PvP
  • Indivisible, the RPG from the creators of Skullgirls, gets a stunning anime teaser
  • Monster Hunter: World PC won’t have mod support at launch
  • Marvel Comics legend, Spider-Man co-creator Steve Ditko found dead at 90

Let us know what you think.

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.

Episode 433: Kickstarter FailEpisode 433: Kickstarter Fail

The episode is posted a little late due to unforeseen circumstances, and focuses on Kickstarter videogames, both failures and successes. The podcast also asks Pokémon Go fans if they really needed those tracking software for the game.

This week’s news includes:

  • “Other surprises” in store for NX, says Ubisoft
  • Fixes promised for botched Marvel Ultimate Alliance ports
  • Pokémon Go fans rage as tracking site shuts down
  • PlayStation VR requires about 60-square feet of space to use

Let us know what you think.