Episode 323: What Is Nintendo Thinking?

Jonah Falcon and Jordan Lund discuss PAX Prime 2013, then delve into this week’s news, Listener Feedback, and discuss the 1990’s developer Psygnosis.

The news this week includes:

  • Nintendo announces 2DS, Wii U price drop
  • Inafune “fought hard” for risk taking at Capcom, creators must be “willing to fail”
  • Godus beta to hit Steam Early Access on 13th September
  • Diablo III‘s new loot system to “cut the legs out” from the auction house
  • Bethesda wants The Elder Scrolls Online available to non-Xbox Live subscribers

The Question of the Week: “How many times have you purchased a new form factor of a console you already owned?”

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Rock Band 2: Free DLCRock Band 2: Free DLC

If you purchased Rock Band 2 you’ll find you can download 20 free songs if you register at rockband.com. Unfortunately, for now, you can only register to get an e-mail when the offer goes “live.” This is one step more than we could do last week if we purchased Rock Band 2 and went to their website to register.

How do you know if you can register? It’s on the back of the instruction book… what, you didn’t know to look there? Well, it’s okay because you still can’t get your 20 free downloads. In the future, if you register, you’ll get an e-mail (someday) with the codes you’ll need to be able to get 20 free song downloads.

We’re still not finished the song tracks that exist in the game, plus our old DLC and we still haven’t exported (or purchased the “patch) the Rock Band 1 song tracks. So, for a few of us, knowing we’ll get 20 downloadable songs in the future is great news.

For those that didn’t know about this – check the back of the booklet and then go and register your e-mail address!

(Thanks, GameStooge)

Episode 627: Them New World BotsEpisode 627: Them New World Bots

The hottest new MMO is out, New World, and it’s been dominating the news this week, along with other MMOs.

  • New World bots flood fishing spots, so players bring boars to kill them
  • Offline version of MMO Dragon Quest 10 hits Japan in February
  • Metroid Prime 3 developer reveals scrapped open world plans
  • Sora revealed as the final Super Smash Bros. Ultimate DLC fighter
  • Wasteland 3‘s final DLC is out now

Let us know what you think on the Facebook page here.

Activision Blizzard Trying To Scare Off Competition?Activision Blizzard Trying To Scare Off Competition?

A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.

Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.

Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.

Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”

(Thanks, 1up)