Episode 354: E3 Swag Bag Part 2

The E3 Swag Bag contest is still going on, while Paul, Jordan and Jonah discuss the latest in videogame industry news.

This week’s news includes:

  • Nintendo loses Wii patent lawsuit to Philips
  • PlayStation Now beta gets six new games, but those high prices remain
  • Crytek claims it’s doing fine, despite rumors
  • Oddworld: New ‘n’ Tasty heading to Xbox One with ID@Xbox
  • Google announces virtual reality app Cardboard

All this and Listener Feedback. The contest question is still up: “What was your biggest takeaway from E3?”

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Episode 393: Pepper II PaulEpisode 393: Pepper II Paul

Paul’s not in this episode due to sickness, so it’s just Jonah and Scott, the former who berates the latter for the lack of any listener feedback. There is a Gaming Flashback this time, with the classic 80’s arcade game Pepper II.

The news includes:

  • China ending restrictions on gaming console sales
  • Capcom is sorry about the Street Fighter V beta
  • Video gaming organization to start testing gamers for drugs
  • Not even “a s—load” of Fallout 4 Pip-Boy Editions is enough for the world

The Question of the Week: “What makes a good expansion?”

Episode 295: We Need a NurseEpisode 295: We Need a Nurse

This week, Jonah has the flu, but still manages to host despite hacking and coughing (which was edited out of the podcast), and having a nasally voice as well. Jordan was not so lucky, and couldn’t make it at all. Despite all this, the crew manages to give Dan a sendoff in his last regular podcast.

The news was also pretty major this week, including:

  • THQ finally dissolved, assets auctioned off
  • Dead Space 3 micro-transactions for players wanting “instant gratification”
  • Disney Infinity to feature on-disc DLC, susceptible to movie spoilers
  • League of Legends Team Solo Medbi players receive lifetime bans for anti-Semitism and abuse
  • Sony fined 250K GBP for April 2011 hacker intrusion

We also have Reader Feedback and a new Question of the Week: “What kind of microtransactions are acceptable?”

Activision: Cleaning House, Losing StudiosActivision: Cleaning House, Losing Studios

Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.

This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.

“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)

It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.

As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:

  • Radical Entertainment (Prototype, Crash of the Titans)
  • High Moon Studios (The Bourne Conspiracy, Darkwatch).
  • Massive Entertainment (World in Conflict, Ground Control)
  • Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)

These realignments along with other organizational changes will effect a few working game titles:

  • Brutal Legend
  • Ghostbusters
  • Wet
  • Chronicles of Riddick: Assault on Dark Athena
  • World at Conflict: Soviet Assault
  • 50 Cent Blood on the Sand
  • Zombie Wranglers
  • Leisure Suit Larry: Box Office Bust
  • Several Xbox Live Arcade titles

At this point we’re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.

Again, it’s hard to consider this a bad decision. This is a decision of growth over having too many “Cooks in the kitchen” making soup. It’s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations, and that’s why they spend a lot of time in the office working on this and having a type of  office chair for long hours on a computer is really helpful in this area.

It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.

(Thanks, gamespot)