Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential.
Gamers continue to ask the question, “why?” when some of their highest potential games were dropped to the floor. Ghostbusters and Brütal Legend are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.
People ask why a company holds one “mediocre” title while getting rid of other potentially awesome ones. Don’t forget, this is a business and a good studio/publisher is going to make good business decisions without emotional attachments – those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn’t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.
Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future, and he also know how to manage employees, with the use of software like this sample pay stub for payments and more.
“[Those games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.” (1up)
Ghostbusters is a great example of a title which could be well received and fun to play but probably wouldn’t be an exploitable franchise. The game, based on a popular movie, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that’s when emotion comes into play. Think dollars and cents, not awesome fun gaming.
Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.
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It’s sad to think money comes first and entertainment value comes second but we’re not the ones trying to make a profitable living in the industry. Put yourself in Kotick’s shoes as he walks into a board meeting to discuss future plans, road maps and profitability – you’d do what you have to do to keep your job, right?
Hello guys.
(First of all: i am not a native english speaker, so please excuse me, if some sentences sound horrible 😀 )
I really enjoy every episode of your stream. Thank you for your time doing such a nice podcast!
In the latest episode you asked the listener to comment about Ono mentioned, that there will be no pay to win in Street Fighter 5. I am a huge Fan of Street Fighter (since i played it the first time on the SNES (i think it´s called super favicon in th US 😉 )). Regarding SF4 (and all the updates: super, ultra and so on). there is NO opportunity to pay to win. The only thing you can buy, are other costumes and stuff like that. All balancing is for free, which means, you can’t buy an updated version of a character to make it stronger. If you have a newer version of the game (for example the lastest one: ultra street fighter 4) you are only able to use the new characters against other people who got the latest version. But you have the opportunity to select an older version of the game, before you look online for opponents. This means a person who has NOT the newest version of the game, and with this, neither the new characters is NOT able to play against another player with a new version. He is only able to play against other players with the same version of the game. so it is NOT able to pay to win … except you feel like a winner, when your char has another costume 😉
Belonging to your question of the week, my favourite “monster” is not a real monster … it´s only a giant turtle: Groß-A’Tuin. I don’t exactly, if it has the same name in the english version, but this is the giant turtle from Discworld, on which back are standing the four giants, which carry the disc world 🙂 I really like big giant things .. such as this out of the world turtle … it´s so smooth and gentle 🙂
I have two question for you: is there any possibility to get older episodes than the ones in itunes-podcast?
second one: do you have experience in upscaling devices, so i can play my old consoles (like NES and Master System) on a new Plasma tv? A friend told me about this site: http://retrogaming.hazard-city.de … but i hope you may have some experience already and could share them with me 🙂
Thanks again for your great work, and please keep on doing this podcast.
If you ever want to visit germany, maybe to join the games con or just for fun, contact me … i can help you around in germany and you can stay at my place 🙂
So long, greetings
Ralf