Episode 407: Third Time’s the Charm

If you’re wondering where the podcast has been, it’s been in technical hell. Twice the podcast was recorded each week, and both times there were serious technical issues. This time, we’ve got it right, and even have Paul dropping by to discuss his new book, “Gaymers: the Difference a ‘Y’ Makes: How (and Why) to Make Video Games LGBT Players Care About“. Actually, it’s mostly dominated by a discussion of an episode of My Little Pony: Friendship Is Magic.

Otherwise, the news items include:

The Question of the Week: “Who is your favorite superhero?”

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Trials of a World of Warcraft Player: Entry ThreeTrials of a World of Warcraft Player: Entry Three

“Gold Rush”

It’s amazing how economies thrive on virtual worlds like Azeroth. One can buy and sell wares at an auction house to bring in money and spend money. Unfortunately, on my return back to Azeroth after a large siesta from the virtual world, many things seem to have changed… it costs an arm and a leg for almost everything. Perhaps the Burning Crusade expansion has set a new level of cost?

Here’s the deal. If you’re a brand new World of Warcraft player, you’re going to find yourself having to harvest the materials of the world (known as “mats”) for yourself because the auction house is way too expensive for everyday items. Inflation is out of control, imagine going to the store to purchase a leather jacket for the price of a car. You’d go cold wouldn’t you?

Once upon a time things were different, “low-bee” items (items between 1 and 15 let’s say) were a reasonable price, usually in the silver range of money. Today, they’re weighted in gold. The concept of supply and demand is at work but how is it we can purchase the supply at such a high cost? Because we’ve got friends or other characters with a lot of unused cash!

With Burning Crusade we saw basic quests tossing around gold as if it were common place. A character would save up thousands of gold for mounts and then horde the gold as if it were precious until they realized it was nearly infinite in supply and would start passing it around their guild or to other low level characters in their account. The end result, a low level character can go into the auction house with 100 gold in hand and buy whatever they need for basic materials no matter the price.

The laws of supply and demand take on a whole new meaning when people buying have nearly infinate supplies of cash. For me, I’ve decided to purchase some materials while “grinding” for others because they’re just too costly to purchase. However, I’ll do what needs to be done to also exploit the high prices when selling items back to the auction house and contribute to the over-inflated economies.

Perhaps, over time, Blizzard will create a platinum piece to replace the common nature of the gold as it depreciates in value. Although that’s said more in jest, it’s unfortunate that brand new gamers to this MMORPG won’t be able to take full advantage of the auction house as they could years ago with the influx in gold deposits.

Gaming Podcast 174: A Helmet of Killer BeesGaming Podcast 174: A Helmet of Killer Bees

This week we’re rolling dualies, Jennifer and Derrick are busting through the top news of the week and reading some gaming podcast community comments while flashing back to 720º. We also managed to do our Gaming History segment this week!

This week’s question of the week, what would you expect to get out of a USD $70 subscription to a console network like the PSN?

Episode 273: Flinging GutsEpisode 273: Flinging Guts

This week’s Gaming Podcast is a fairly routine one, with no Gaming Flashback or even a Question of the Week. However, this week features a ton of great news and industry discussion. Paul also announces that he will be unable to do the podcast in a few weeks for an extended period of time due to surgery.

The news items for the week includes:

  • Yoshida admits absence of Vita at E3 was a mistake
  • Irrational Games now includes 85+ Metacritic game requirement for employment
  • UbiSoft patches UPlay rootkit issue
  • Paradox Interactive announces dungeon builder Impire
  • EA: Current CEO John Riccitiello’s job is secure

All that plus Reader Feedback, check it out.