Episode 407: Third Time’s the Charm

If you’re wondering where the podcast has been, it’s been in technical hell. Twice the podcast was recorded each week, and both times there were serious technical issues. This time, we’ve got it right, and even have Paul dropping by to discuss his new book, “Gaymers: the Difference a ‘Y’ Makes: How (and Why) to Make Video Games LGBT Players Care About“. Actually, it’s mostly dominated by a discussion of an episode of My Little Pony: Friendship Is Magic.

Otherwise, the news items include:

The Question of the Week: “Who is your favorite superhero?”

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Smart Business Choices During Economic DownturnsSmart Business Choices During Economic Downturns

Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential.

Gamers continue to ask the question, “why?” when some of their highest potential games were dropped to the floor. Ghostbusters and Brütal Legend are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.

People ask why a company holds one “mediocre” title while getting rid of other potentially awesome ones. Don’t forget, this is a business and a good studio/publisher is going to make good business decisions without emotional attachments – those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn’t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.

Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future, and he also know how to manage employees, with the use of software like this sample pay stub for payments and more.

“[Those games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.” (1up)

Ghostbusters is a great example of a title which could be well received and fun to play but probably wouldn’t be an exploitable franchise. The game, based on a popular movie, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that’s when emotion comes into play. Think dollars and cents, not awesome fun gaming.

Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.

It’s sad to think money comes first and entertainment value comes second but we’re not the ones trying to make a profitable living in the industry. Put yourself in Kotick’s shoes as he walks into a board meeting to discuss future plans, road maps and profitability – you’d do what you have to do to keep your job, right?

Episode 646: Late April Fool’sEpisode 646: Late April Fool’s

[This episode has been re-uploaded due to technical issues]

This week’s episode deals with the fact it was published on April Fool’s Fool’s Day, and discussion of the games that have been floating the hosts’ boats. This week’s Gaming Flashback is the magnum opus of Telltale Games: The Walking Dead. The guys also discuss the upcoming Kingdom Hearts 4 and whether anyone cares about it.

The news includes:

  • Digital games on PS3 and Vita are reportedly “expiring” and becoming unplayable
  • Ubisoft ends its NFT experiment in Ghost Recon Breakpoint
  • Konami details eFootball 2022 v1.0 update due next week
  • Blue Box: Abandoned has not been canceled

Let us know what you think.

Broken RockBand 2 Drum Pads, Best Buy RetardedBroken RockBand 2 Drum Pads, Best Buy Retarded

We purchased Rock Band 2 and the Drum Kit on the week of launch, having played on the drums for about a month we’ve already broke them. This time, however, it’s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center.

It’s not abuse when the object of the game is to hit the pads with sticks, right? Hopefully not, as we’re not the first to beat the pads to the breaking point using standard pressure and part-time play. In the full month we’ve had little time to really rock out with Rock Band 2 but we play when we can. It seems a bit early to already have blown out the pads.

The issue is simple: the blue and yellow pads have a dent/hole under the rubber surface, pressing down on the pad allows you to easily feel the plastic “button” which executes the hit. The middle of these two pads can be seen sunk in while the red pads center is popping up as if the rubber has let go from the surface and risen. Needless to say, the “bounce back” on the pads was gone.

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