Episode 409: No Spoilers This Time

This week’s podcast is kind of boring, since there’s little to talk about, but Jonah and Scott are game. Most of the entertainment comes from Scott talking about his Fallout 4 adventures.

This week’s news includes:

  • Sony wants to trademark the term ‘Let’s Play’
  • Star Wars open world game Kickstarter proposal canceled
  • OculusVR founder claims Rift selling at $599 is “obscenely cheap
  • Pirated games may cease to exist in two years thanks to Denuvo

Let us know what you think.

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Episode 398: Only Two MoreEpisode 398: Only Two More

Two more episodes, and Paul is no longer a regular podcast host. On a side note, there will be no podcast next week due to scheduling conflicts.

This week’s news:

  • The Pokémon Company shuts down PAX party with lawsuit
  • 881 E.T. cartridges buried in New Mexico desert sell for over $100K
  • The smaller new 3DS is coming to the US on September 25
  • How GOG rescued 13 Forgotten Realms games from licensing hell

All this and Listener Feedback.

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

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EA Listens To The Public: No SecuROM In The Sims 3!EA Listens To The Public: No SecuROM In The Sims 3!

simsIt seems Spore was the staging point for the SecuROM revolt and the massive amazon 1-star reviews and backlash have not gone on deaf ears. Electronic Arts has opted to leave SecuROM out of The Sims 3, an upcoming release for just that reason.

“We have heard your requests over the past months and here is our plan for The Sims 3,” Sims development head Rod Humble stated on the official website. “The game will have disc-based copy protection – there is a serial code just like The Sims 2. To play the game there will not be any online authentication needed. (casualgaming.biz)

We wonder, did they do this primarily because of the Spore revolt or because the demographic for The Sims is even more casual than that of Spore? Casual gamers expect a casual experience from install to un-install because they don’t want to be hassled with silly copy protection. Or, perhaps casual games like The Sims is less likely to be hacked because it’s not a “hardcore” game?

We’re sticking with the thinking that this is a “good faith” jesture to the gamers for how they “rocked the vote” on the last title as The Sims is one of the best selling series on the PC gaming platform. Lots of sales with lots of fans, why interrupt that momentum with ugly DRM whiplash?