Episode 422: Pop Culture

This week’s a lot of discussion of comic book movies, including the upcoming “Captain America: Civil War”. In fact, it dominates most of the podcast. However, there is some discussion of video games.

This week’s news includes:

  • Free money suddenly showed up in some people’s Steam accounts
  • “Obviously there’s going to be another Borderlands,” says Gearbox
  • Rumor: Nintendo NX to be officially revealed this or next week
  • Rumor: Xbox One upgrade under development at Microsoft

Question of the Week: “Would you buy a updated console like the PlayStation 4.5 or Xbox One and a Half?”

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Diablo 3, Finite Health and Loving ItDiablo 3, Finite Health and Loving It

Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can’t add a new feature without removing an old one, in this case we’re talking about health potions.

The goal is to broaden the Diablo audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you’ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.

Activision Blizzard has learned a bit about their success with broad audiences in games like World of Warcraft, which has surpassed game sales over Diablo 2, their most successful game title. What they’ve decided to do in this release of Diablo is to limit the characters ability to heal and make them “mortal” again, requiring the player to use strategy, tactics and skills to defeat enemies. Rather than charging forward pressing “1” then “2” then “3” and the other hot keys for potions, you’ll be forced to back away during strong stomp attacks, mind your enemies special attacks and defend yourself.

“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (multiplayer blog)

Gating the users ability to heal is a classic RPG/Adventure game mechanism for changing the playing field in terms of difficulty. You can make a game with weaker enemies in abundance and still cause you harm, take a look back at Gauntlet in the arcade for an example of this method. You can build challenging enemy styles and dungeon traps to cause the player to mind their step, look at the classic Zelda series and some of their crazy enemies. A great example is the Darknuts from The Legend of Zelda, it was a small knight that could only be attacked from behind but had a sharp little dagger if you bumped them from the front. You had to use tactics to wipe out a full room of Darknuts.

Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, “We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”

One of the criticisms to the Diablo franchise has always been the “click fest” of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you’ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.

Where does that lead the hardcore Diablo fans? Activision Blizzard hopes they’ll see a title with a lot more depth, a new style of challenge and a long term appeal.

Rock Band 2, Song Tracks and InstrumentsRock Band 2, Song Tracks and Instruments

The latest news on the Rock Band 2 front covers the instruments and a few confirmed song tracks. There have been rumors flying around the Internet about the “leaked song tracks” for the next release with absolutely no confirmation. Now, however, we have solid proof on some tracks and some equipment changes.

First, all instruments are backwards compatible. That’s key to the success of Rock Band because fans of the original ponied up a lot of bones to grab themselves the original Rock Band kit. However, there is an incentive to upgrade your equipment in some regards.

If you like the original Rock Band guitar you’re going to love the new one if only for the color updates, wood grain and actual look and feel of a real guitar not a “toy.” As you’d expect (or hope) the new guitar will be wireless, finally, and will have a sturdy strum bar with even quieter buttons. Wireless alone is a great selling point but quiet buttons is important for folks like me who play the guitar like it was a jackhammer and can easily interrupt the drummers concentration during a difficult set.

The drum kit has been improved as well, with a re-enforced foot pedal to avoid the ease of breaking the plastic “toy” version of Rock Band original. As a person who’s busted up their drum petal and forked out cash on eBay for a wood solution, this is more great news. The drum kit will also be wireless which is great for those of you, like myself, who have kids that run through your line of site or dance while you’re playing. Nobody likes their Xbox 360 being flung off the shelve due to tripped cords.

The drum kit will have quieter pads and a velocity sensor; again, your old kit is still usable without these enhancements but the desire to upgrade if you’re a dedicated fan will be high.

The song tracks currently confirmed:

  • “Panic Attack” — Dream Theater
  • “Chop Suey” — System of a Down
  • “Everlong” — Foo Fighters
  • “Kids in America” — The Muffs
  • “Give it Away” — Red Hot Chili Peppers
  • “Ace of Spades” — Motörhead
  • “Hello There” — Cheap Trick
  • “Pump it Up” — Elvis Costello
  • “Anyway You Want It” — Journey
  • “Pinball Wizard” — The Who

This is a great indication to where Rock Band 2 is going, mixing up a great selection of artists with classic hits like Anyway You Want It and Pinball Wizard to newer late generation X music like Give it Away and Chop Suey. Talented artists like Dream Theater are sure to keep Rock Band 2 a challenge to all gamers.

Other great improvements being a World Tour mode now accessible online and the removal of the “Band Leader” concept which always locked you into an instrument once you created a band.

NOTE: Xbox 360 will have a timed exclusive on Rock Band 2, arriving later in the year for the Nintendo Wii and PlayStation 3.

Checkout the full feature set so far explained at Kotaku.

Nintendo’s Not Talking To You, But Your GrandmotherNintendo’s Not Talking To You, But Your Grandmother

Miyamoto said Nintendo used E3 as a platform for spreading the word to a broad audience based on the media present at the event, they’re not speaking to the core audience. So, if you’re a core audience gamer and you were confused on why Nintendo didn’t build their presentation to be all glitz and glamor, it’s because they weren’t talking to you.

Based on the fact that E3 is a “press event” and their looking to get out the word to the general audience, press is needed as a staging point. The audience sitting in the seat was a bit more intense in nature and have high expectations for each presentation.

With sites like gamespot streaming the event live on the Internet it’s not too hard to imagine some casual gamers and non-core-gamers may have been listening. Or, perhaps their hoping to get old school media in the form of magazines and journalists to write about their upcoming product launches.

Or, perhaps they just showed up because they’re expected to?

(Thanks, Joystiq)