Episode 424: Awaiting Apocalypse

The gang discusses the just-released Captain America: Civil War as well as mention the upcoming X-Men: Apocalypse film, but they also do get into this week’s news, which is heavy on the Nintendo side.

The news includes:

  • Nintendo NX cartridge rumors abound
  • Fallout 4 Xbox One mods enter beta after May 19
  • Zelda anchors Nintendo E3 plans
  • Battlefield 1 and Call of Duty: Infinite Warfare debut this past week

This week’s Question of the Week is “What era war would you like to see in a shooter?”

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Evolution of RPG’s – Gamers Don’t Want an End?Evolution of RPG’s – Gamers Don’t Want an End?

I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?

TD Gaming Podcast 87: One Star ReviewTD Gaming Podcast 87: One Star Review

This weeks gaming podcast is packed with content, our emotional rant on the latest news and we take a look back at Rygar and its infamous stupid pause system. This weeks news covers:

This weeks soap box, we explain our emotional disappointment with Spore’s DRM news and its 1-star amazon vote. Also, lots of great listener comments, touch on our own personal podcast history and another great contest! This time we’re handing out eight copies of Peggle Nights! Winners will get the title the day it releases, but can win before it’s out.

Wii U Launch Price Expected to Be $399Wii U Launch Price Expected to Be $399

It seems that the Wii U will be one of the most expensive launches in Nintendo’s history, as reports indicate that the console will launch at a $399 price point.

In an interview, Nintendo of America prez Reggie Fils-Aime stated:

“If I’m the head of a household of a family of four, and my disposable income is $50,000 to $60,000, I’m going to continue to look at the Wii because of the software, and it’s a great entertainment device. For consumers who want to have the latest gadgets and have a higher disposable income, that’s for the Wii U.”

Those eyebrow raising comments have laid an expected MSRP of $399 for the Wii U and its tablet-styled controller. Let us know what you think.