Episode 424: Awaiting Apocalypse

The gang discusses the just-released Captain America: Civil War as well as mention the upcoming X-Men: Apocalypse film, but they also do get into this week’s news, which is heavy on the Nintendo side.

The news includes:

  • Nintendo NX cartridge rumors abound
  • Fallout 4 Xbox One mods enter beta after May 19
  • Zelda anchors Nintendo E3 plans
  • Battlefield 1 and Call of Duty: Infinite Warfare debut this past week

This week’s Question of the Week is “What era war would you like to see in a shooter?”

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Gaming Podcast 126: Wii-niss EnvyGaming Podcast 126: Wii-niss Envy

This week we’re finishing our E3 reactions along with our reaction to the recent iPhone/iPod Touch news and their new gaming initiative. Our gaming flashback flies back to After Burner and our game history is all about Yu Suzuki a huge SEGA developer. The news this week includes:

  • podcast-200x200Some of the big announcements from Sony’s E3 Press Conference
  • Some of the big announcements from Nintendo’s E3 Conference
  • Microsoft envisions 10 year lifespan for Xbox 360
  • Activision Disappointed by no price cuts at E3
  • Michael Pachter thinks the motion control from Sony and Microsoft won’t topple the Wii
  • iPhone/iPod Touch 3.0 Firmware enhances gaming features

Don’s question of the week, what is your favorite controller and what game controller do you hate the most? Thanks for the GREAT responses to last weeks question, so many creative answers.

Episode 343: iPad Hot AirEpisode 343: iPad Hot Air

This week sees the return of Paul to the crew, but unfortunately, Jordan’s voice is shot so he can’t make it a team of three. However, Jonah is happy over having a new iPad Air, while Paul laments unemployment. This week’s Gaming Flashback is Team Ninja’s classic Ninja Gaiden for the Xbox.

The news for the week includes:

  • Microsoft pulls page discussing Titanfall online preloading
  • Report: Ouya Everywhere puts games on TV, PC without the Ouya
  • EU takes on “misleading” free-to-play games
  • Castlevania: Lords of Shadow 2studio boss, “One must be blind or stupid to give it a 4/10?
  • Nintendo separates Quality of Life business unit from consoles
  • Project Milo isn’t coming back

No Question of the Week – listener questions are wide open.

Wrath of The Lich King – Rune SystemWrath of The Lich King – Rune System

As the Wrath of the Lich King beta lives on, the world (and software behind it) is ever changing. Apparently, the rune system has changed a lot since its first inception. This requires a delicate balance, as the goal is a well rounded Death Knight class without epically overpowered features. Too much power and people will feel cheated while others feel overly destructive. End result, everyone would be a Death Knight.

The rune system that Blizzard has created is more straight forward than the initial system because it contains less variables. The Death Knight has a secondary bar, much like a Warrior, that starts empty and slowly climbs with “Runic Power,” an energy generated when you cast spells and expend rune energy. It works much like the warrior class, as it builds it will open up some abilities in your bar that were “grayed out” because they couldn’t be cast yet.

What the heck is a rune? Above your character profile you’ll have six little circles, called runes, these little guys work much like the rogues energy. The three styles of runes are: Blood, Frost and Unholy runes and they’re coordinated with your spells and sword strike abilities much like a paladin or warrior. Each rune “goes dark” when you expend its energy – this limits your access to use the Death Knights abilities much like expending all your rogues energy stops the rogue from using their neat features. However, once its energy is expended, it will grow your runic power a slight bit, “charging” it for later use.

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