Episode 424: Awaiting Apocalypse

The gang discusses the just-released Captain America: Civil War as well as mention the upcoming X-Men: Apocalypse film, but they also do get into this week’s news, which is heavy on the Nintendo side.

The news includes:

  • Nintendo NX cartridge rumors abound
  • Fallout 4 Xbox One mods enter beta after May 19
  • Zelda anchors Nintendo E3 plans
  • Battlefield 1 and Call of Duty: Infinite Warfare debut this past week

This week’s Question of the Week is “What era war would you like to see in a shooter?”

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Episode 438: League of DenzerEpisode 438: League of Denzer

As Jonah and T.J. chide Scott for going into an F-bomb rage over the iPhone’s price, the holiday season looms, and T.J. talks about his renewed relationship with League of Legends.

This week’s news items include:

  • All Battlefield 4 expansions are free until next week
  • Sony confirms layoffs at London, San Diego Studios
  • Valve tackles dodgy devs cheating Steam review scores
  • League of Legends surpasses 100 million monthly players

All this and one Listener Feedbnack we didn’t get around to listening to, so wait til next week.

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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