Episode 433: Kickstarter Fail

The episode is posted a little late due to unforeseen circumstances, and focuses on Kickstarter videogames, both failures and successes. The podcast also asks Pokémon Go fans if they really needed those tracking software for the game.

This week’s news includes:

  • “Other surprises” in store for NX, says Ubisoft
  • Fixes promised for botched Marvel Ultimate Alliance ports
  • Pokémon Go fans rage as tracking site shuts down
  • PlayStation VR requires about 60-square feet of space to use

Let us know what you think.

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3 Reasons Publishers Desire Us to Keep Old Games3 Reasons Publishers Desire Us to Keep Old Games

When we invest in a new video game we want to feel satisfied by the content supplied in the game, we want to know we’re getting our moneys worth in the investment. Publishers, on the other hand, want us to keep our old games so they stay out of the used market. A publisher does not make a dime on used game sales. Their primary weapon to stop game sales? Downloadable Content (DLC).

1. Publishers Spend Lots on Marketing

A great example being GTA IV, hardcore gamers have a short attention span and live on hype more than physical games. Today, games live in press releases, demos, cinematic and live gameplay footage at conferences and on the web. Then, a game hits the shelves and sells millions of copies for a week or two before it’s forgotten. Publishers have marketed their game well, spent thousands on conference booths, streaming video bandwidth and rushing game demos through development and testing cycles early to get eyes on their titles.

Let’s face it, gamers that scrambled to buy Grant Theft Auto IV have moved onto the next big title or have decided to go outside for some fresh air (probably the former). Hardcore gamers consumes games like candy, sells them off for store credit and works towards their next purchase.

2. Publishers Want Loyalty

DLC breaths new life into old games, making them remain valuable for months after the hype and excitement has died. We’re now spending USD $60.00 for some of these new “current generation” game titles for a few days or weeks of excitement. Free downloadable content brings new reasons to play our “old stale” games and allows us to feel comfortable about our 60 bucks spent on a title.

Rainbow Six Vegas 2 is receiving a new “Fan Pack” for gamers to re-energize themselves about the “old” sequel to Rainbox Six Vegas. A game released in March is considered old by gamers, probably rarely played on Xbox Live anymore and needs something to keep the fans interested. This helps build loyalty to your product so the next franchise title which is released has a better chance of being purchased by your fan base because they can look forward to additional free content in the future.

3. Publishers Hate Used Games

Publishers are helping stick those games in the hands of the gamers for a longer period of time by supplying free add-on packs. Why would you re-sell your precious title back to the store when you could hold it and wait for potential DLC?

Publishers receive no revenue from the resale of a video game so it’s in their best interest to keep it out of the used markets. If there is a chance your beloved game will receive new features, at no cost to you, wouldn’t you hold off from selling it to see what’s coming?

Once a gamer has sold their title to a retail chain for pennies they’re unlikely to re-buy the title with the typical 80% markup when DLC arrives. They may opt to borrow a friends copy or rent the title rather than re-purchase it; neither fair well for the publisher in terms of revenue.

Games are expensive. Consumers must be wise to the best value in their video game titles and publishers want you to choose them for your gaming entertainment. Competition is high, profit margins are low and the market is all about sales volume. Publishers want repeat customers, people who feel their games are valuable before and after the purchase and are willing to share their loyalties with others.

Do you collect old console games, or do you sell them off to game stores and/or eBay? Would you consider holding off a sale if there was a great chance of new downloadable content?

Episode 559: Welcome to 2020Episode 559: Welcome to 2020

Welcome to the future, as Jonah, Scott and TJ ring in the new year, as this week’s Gaming Flashback reminds Jonah of what his favorite game of the decade was. (Spoiler: Mass Effect 2.) In fact, the game is so good Jonah and TJ talk about it for an hour before discussing the week’s generally weak news.

This week’s topics include:

  • Report: New Switch model launching in 2020
  • The Ni No Kuni movie is coming to Netflix
  • Silent Hill Art Director Masahiro Ito announces a new video game
  • Vice City: Remastered for Grand Theft Auto 5 mod released

Was 2010 the best year for games in the 2010’s? Let us know.

Episode 569: Red Dead MemoriesEpisode 569: Red Dead Memories

The guys talk about Resident Evil 3 (and by extension Evolve), but most of the episode delves into the Gaming Flashback, Red Dead Redemption and its sequel Red Dead Redemption 2, focusing on where the original succeeded and where the sequel failed.

The news items this week include:

  • Valorant closed beta rushes to 1.6M viewers on Twitch
  • Rumor: Resident Evil 8 is first-person, takes “serious departures”, and will be out next year
  • E3 2020 won’t hold an “online experience” after all

Let us know what you think!