Episode 434: Windows Issues

This week’s episode was delayed due to serious Windows issues this past week. The episode was saved, however, and is 90 minutes full of discussion. The podcast deals with a lot of console hardware rumors.

The news items include:

  • Rumor: PS4 Neo being unveiled in early September
  • Nintendo NX launch and spec details leak
  • Before you play Dishonored 2, you should finish the first game’s DLC says Arkane

All this and Listener Feedback.

0 thoughts on “Episode 434: Windows Issues”

  1. I liked the auction house in Diablo 3 because it allowed for more gear homogenization; if my character got an item that did not help that specific class as much as another item, I could possibly auction that loot and buy a better suited one.

    The 6 TFLOPS available on Scorpio make it comparable to an overclocked RX 480, so it might be capable of running Doom without dynamic resolution scaling, and consoles use low-level APIs similar to Vulkan, but we don’t know the CPU specifications.

    Thank you for mentioning me!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

(more…)

Episode 520: Excelsior!Episode 520: Excelsior!

The news cycle has begun to explode, as the holiday season looms and Black Friday in sight. Jonah and TJ get into a heated argument about Destiny 2, to liven up the proceedings after the bummer of Stan Lee’s death.

This week’s news include:

  • Obsidian and inXile join Microsoft Studios
  • Stan Lee dies at 95
  • Destiny 2 director assures players Bungie is “not disappointed” with Forsaken

The Question of the Week is indeed “How would you fix Destiny 2?”

Episode 461: Messy Effect: AndromedaEpisode 461: Messy Effect: Andromeda

This week’s episode, which has been posted a little late due to life interruptions, has Jonah ranting about Mass Effect Andromeda, which T.J. and Scott pine for The Legend of Zelda: Breath of the Wind.

This week’s news includes:

  • Report: JoyCon wireless issues caused by “manufacturing variation”
  • There is a way to transfer Switch save data, Nintendo just doesn’t want you to know
  • Alexander the Great will lead Macedon in Civilization 6

Let us know what you think.