We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.
The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.
I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.
They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.
Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).
By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.
Well done Sony.
The World of Warcraft community can be harsh if you don’t know what you’re doing, which is one reason why I haven’t played it for years now; it requires specific actions for certain events during raids for example, and you are often required to watch videos beforehand and have voice chat for choreography among your guild. Another reason for my absence from WoW is addition of unprecedented content requiring time to learn new functions, and it can take away from core gameplay, in my opinion. A lot of people like “Vanilla” WoW.
While all FPS games are point and click based, Counter-Strike for example requires strategies for map positions except pubs. I recall trying to run around maps not obeying orders back when I was in a clan/guild, while the leader was barking at me.
I’m anticipating Doom’s plain Deathmatch mode, unlike Team Deathmatch, so that I can be solo, but we don’t know when it’ll be released…