Episode 450: Game of the Year Awards 2016

It’s the landmark 450th episode of Gaming Podcast — and the end of a very disappointing year in videogames (among other things) for 2016. These aren’t your usual awards though – Jonah gives the “Best PS2 Game” award to The Last Guardian, for instance. It’s an extra long podcast at almost 2 hours, so enjoy all of the banter.

There’s also news, of course, which includes:

  • Torment: Tides of Numenera and Yooka-Laylee get release dates
  • New Age of Empires 2 expansion out next week
  • Final Fantasy‘s 30th anniversary plans to be revealed soon

Let us know your favorite games of 2016!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 259: Happy Happy Joy JoyEpisode 259: Happy Happy Joy Joy

This week, there’s only one news item, but that’s because Jonah Falcon returns from PAX East 2012 to discuss the games he managed to check out and even play, including Assassin’s Creed 3, XCOM: Enemy Unknown, Civilization V: Gods & Kings, Max Payne 3, Spec Ops: The Line, Steel Battalion: Heavy Armor, Borderlands 2, Penny Arcade Adventures Episode 3, Orcs Must Die! 2, Tera, Solitaire Blitz, Aliens: Colonial Marines, Mark of the Ninja and Code Hero.

The show does cover one news item:

  • Zelnick regrets predicting THQ’s demise in six months

Finally, a new contest: win a free copy of Civilization V Special Edition on Steam. To win it, just state what your favorite civilization in history is and why. All that and Reader Feedback and a special surprise at the end!

We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.