Episode 451: The Very Late Paul S. Nowak

In an hour-long epilogue to last week’s landmark episode, Paul Nowak shows up for a guest appearance, and is very late. He discusses the previous week’s podcast notes – and talks about his new job and Dungeon Keeper.

This is the last episode of 2016. See you in the new, hopefully less awful 2017.

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Episode 311: Podcast Two, Xbox OneEpisode 311: Podcast Two, Xbox One

This week is just Jonah Falcon and Jordan Lund, but the podcast is double length as the Xbox One dominates the last part of the podcast. There’s also the Gaming Flashback of Bungie’s Oni.

This week’s news includes:

  • Games Industry Biz eulogizes Wii U, states it suffered “death by apathy”
  • Xbox One revealed by Microsoft
  • Microsoft: No fees for used games, special dispensation for gamers without internet
  • Microsoft’s Greenberg: E3 presentation will be “all about the games”

All this and Listener Feedback.

Gaming Podcast 200: Farewell, DonGaming Podcast 200: Farewell, Don

This week we’ve got the community trivia questions for Don and Derrick along with plenty of commentary around the questions themselves. While we did spend a portion of the show on the trivia, we were able to hit some news and such as well. We were able to get Jonah on the show in his hotel to help out with some of the questions and news.

Thanks to all that have listened up through episode 200 and for all those comments we’ve received. We never thought we’d actually have people write in when we started, so this is awesome.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!