Episode 471: Nintendo’s Lawyers

Nintendo is the main focus of this week’s episode, but we can’t discuss the company too much or they’ll sic their lawyers on the podcast. Other than that, there’s plenty of safe things to discuss.

This week’s episode includes:

  • Evil Genius 2 in development at Rebellion
  • Nobody can find the source code for Icewind Dale II
  • Breath of the Wild players will learn more about Zelda in The Champions’ Ballad DLC
  • Where are all the Nintendo Switch game ports?

Also, learn about who won the contest, which was decided by the roll of a die.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 762: Silksong SilksongEpisode 762: Silksong Silksong

There’s a Silksong in the air, with lots of SIlksong. But despite the Silksong, we have other non-Silksong stuff, including Virtua Fighter 5 R.E.V.O. World Stage closed beta kicking off on September 11.

The news includes:

  • Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt
  • 42,000 Pokémon TCG Phantasmal Flames products have been swiped by a scalper group
  • Former PS5 console exclusive, Helldivers 2, now tops Xbox sales chart as Sony continues to dabble with its multi-platform strategy

Let us know what you think.

Gaming Podcast 194: Too Much Coffee Causes Genital HangnailsGaming Podcast 194: Too Much Coffee Causes Genital Hangnails

The longest title recorded on the books, let’s hope it fits! 🙂 This week we covered the gaming history for Adventures of Lolo and a bit about HAL Labratory all in honor of a new game we recently purchased to play with our kids: Kirby’s Epic Yarn. So far so good, our son is enjoying 2-player mode with us. This week we did an on-the-spot mini-review breakdown of Kirby’s Epic Yarn while hitting up some gaming news including:

Of course, a special thanks for Herr Alien and all his news posts this week, we got a bunch of them into the show. This week’s question o’ the week, what musician/group would you like to see featured in a video game and what genre would fit them?

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

(more…)