Episode 471: Nintendo’s Lawyers

Nintendo is the main focus of this week’s episode, but we can’t discuss the company too much or they’ll sic their lawyers on the podcast. Other than that, there’s plenty of safe things to discuss.

This week’s episode includes:

  • Evil Genius 2 in development at Rebellion
  • Nobody can find the source code for Icewind Dale II
  • Breath of the Wild players will learn more about Zelda in The Champions’ Ballad DLC
  • Where are all the Nintendo Switch game ports?

Also, learn about who won the contest, which was decided by the roll of a die.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

TD Gaming Podcast 93: The M.I.T GangTD Gaming Podcast 93: The M.I.T Gang

This weeks Gaming Podcast comes out a bit early due to some travel plans and an upcoming trip to Popcap’s Bejeweled Twist launch party. This week in the news we took a look at:

We also take a look back at Pitfall! and cover yet another DRM issue on our soapbox, asking the question, is online gaming the DRM of the future? Our history segment does a bit of history on Popcap games.

Our NFS: Carbon and Saints Row contest has ended, the gang names are in, and we’re giving away the games to the winner. Next, we’re going to give away Project Gotham Racing 4.

Episode 377: Bronies, Welcome!Episode 377: Bronies, Welcome!

This week’s podcast begins on a sorrowful note, as since in the past week guest host Andrew Yoon (who co-hosted episode #374) passed away after drowning during a trip to Texas, while Jonah and Paul eulogize him.

No Gaming Flashback this week, but plenty of news items:

  • League of Legends tourney places limit on LGBT players
  • SOE acquired, becomes Daybreak Game Company
  • Nintendo wants to make a comeback with cheaper software
  • EA exec: “Our games are actually still too hard to learn”

This week’s Question of the Week: “What videogame do you still get emotional about?”

Rock and a Hard Place: Sony’s Japanese DilemmaRock and a Hard Place: Sony’s Japanese Dilemma

What a dilemma it is, Sony’s PlayStation 3 isn’t as hot as the Nintendo Wii in Japan. Even the Xbox 360 has had some minor success stories in Japan while Sony sits back saying “wtf?”

President, SCE Worldwide Studios, Shuhei Yoshida is pointing the finger at the publishers saying, “What’s happening is that lack of support from the Japanese publishers – not necessarily from intentions but from development capabilities.” (kotaku) Why, though, would publishers push to produce games on the console that’s currently losing market share?

Sony’s position is very tough to deal with because they’re not market leader so publishers are looking for the biggest bang for their proverbial “buck” and that’s not the PS3 right now. You can produce an expensive game for an expensive console or a cheaper game for a cheaper console and make more money.

How, then, can Sony get out of this situation? They must find a way to promote an incentive for publishers to create Sony exclusives or, at least, a Sony “port” of a game to build up their library of must-have titles. Perhaps Sony’s punishment at the hands of Nintendo and Microsoft in the States has a bit to do with their global marketplace issues — they need to put a concerted effort into one of their regions and champion themselves in one realm before trying for all of them. Right now, they’re a watered down expensive console with very few exclusive titles.

Metal Gear Sold 4, Home and Little Big Planet are great reasons to own a PlayStation 3 if the price was a bit more reasonable. Looking at the future, we’ve got Resistance 2 and a few other titles that may make some waves in the industry, at least in the United States, but it’s going to be an uphill battle in which they are the second best this time.

It’s always easy when you’re on the top. PlayStation 3 is not on the top so it’s time to start struggling, cutting prices or enticing publishers to build good exclusive titles.