Episode 472: Peggling Peggles

Last week’s episode was torpedoed by audio issues (who knows, maybe they’ll come back in a outtakes episode), so this week returns with half old news and half new news. The Gaming Flashback returns with a vengeance with the classic Popcap game Peggle — which came out while Gaming Podcast debuted!

This week’s new/old news includes:

  • Atari’s ‘PC technology-based’ Ataribox will echo NES Classic, crowdfunding campaign coming
  • PC release of Classic action-RPG Ys Seven announced
  • Possible Xbox One X wireless module passes through FCC
  • New trademark sparks rumours of ‘Nintendo 64 Classic’ console release

Also, there’s a Question of the Week — listen in and let us know what you think.

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Episode 485: Review BombingEpisode 485: Review Bombing

This week’s episode is unremarkable. Don’t expect any surprise guests or news, just a lot of chatting about comics and wandering way off the topic of video games.

The news items for the week are:

  • Valve implements methods to curtail Steam review bombing
  • Matsuda insists Deus Ex not being discontinued
  • Star Citizen releases new video, makes another $500K in a Day
  • Kamiya wants to work on Devil May Cry and Viewtiful Joe remakes

Let us know what you think.

Episode 643: Bits and PiecesEpisode 643: Bits and Pieces

The previous two podcasts got corrupted on upload, and now I have to reedit them completely. Be patient.

This week’s there’s a bunch of minor news items, covering things like Sony’s lawsuit, S.T.A.L.K.E.R 2 and the Ukraine invasion, Minecraft frogs, various remasters, and the gang talk briefly about the newly released Tunic.

The main news items include:

Let us know what you think.

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)