Episode 488: 2018 Has Begun

The audio quality is a little bad on this podcast, probably because Scott goes on and on about his fractured butt-hole. However, the episode was recorded on January 1, so there isn’t much news. The gang also challenges Paul to pop in and do an episode sometime.

What news that was discussed includes:

  • Project Phoenix accused of being a scam
  • Platinum Games working on two self-published games
  • Mutant Football League kicks off the New Year with a console launch

All this and Listener Feedback. The Question of the Week remains, “What game are you looking forward to in 2018?”

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Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.

Episode 367: A New BeginningEpisode 367: A New Beginning

The podcast is back as Paul S. Nowak is back from his vacation, and he brought back a new co-host with him. Devin Grimes, who once upon a time wrote for GameStooge, is now a part of the team. This week’s podcast also includes a new Gaming History, discussing the Nintendo DS.

The news items include:

  • Ebola scare drives sharp rise in Plague Inc. downloads
  • Twitch bans ‘sexually suggestive clothing’ in new terms
  • Dying Light cancelled for PS3 and 360
  • Xbox One available for $349 Starting November 2
  • Sony apologizes for Driveclub‘s ongoing launch woes

No Listener Feedback, but a new Question of the Week: “When did you first start listening to this podcast?”

Episode 254: Mass Effect TrioEpisode 254: Mass Effect Trio

This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin’s Creed 3.

This week’s news includes:

  • Microsoft: Xbox Live Arcade will be phased out eventually
  • Leaked images “nothing to do with” Doom 4, fans will “see awesome”
  • SimCity 5 coming in 2013
  • GAME drops 5% in shares after Mass Effect 3 no-show
  • Rumor: PlayStation 4 ditches Cell processor tech

This, and the most contentious Reader Feedback ever.