Episode 488: 2018 Has Begun

The audio quality is a little bad on this podcast, probably because Scott goes on and on about his fractured butt-hole. However, the episode was recorded on January 1, so there isn’t much news. The gang also challenges Paul to pop in and do an episode sometime.

What news that was discussed includes:

  • Project Phoenix accused of being a scam
  • Platinum Games working on two self-published games
  • Mutant Football League kicks off the New Year with a console launch

All this and Listener Feedback. The Question of the Week remains, “What game are you looking forward to in 2018?”

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Episode 272: Whinny 8Episode 272: Whinny 8

This week’s Gaming Podcast deals with Jordan Lund discussing how much negative flak Windows 8 has been getting, Daniel Quick being his usual Canadian self, Paul Nowak returning triumphantly, and Jonah Falcon just taking infamy in stride. This week’s Gaming Flashback is the derided Super Pitfall! for the NES.

As far as the news:

  • “Super-slim” PS3 will be a no-show at Gamescom
  • UbiSoft claims lack of new consoles penalizes creativity
  • Diablo III ‘God mode’ exploit for Wizard discovered
  • EA: Nintendo “on track to become primarily a software company”
  • Electronic Arts settles in Madden and NCAA monopoly suit

There is no Question of the Week – rather, the crew is waiting to hear your questions for them instead.

Episode 450: Game of the Year Awards 2016Episode 450: Game of the Year Awards 2016

It’s the landmark 450th episode of Gaming Podcast — and the end of a very disappointing year in videogames (among other things) for 2016. These aren’t your usual awards though – Jonah gives the “Best PS2 Game” award to The Last Guardian, for instance. It’s an extra long podcast at almost 2 hours, so enjoy all of the banter.

There’s also news, of course, which includes:

  • Torment: Tides of Numenera and Yooka-Laylee get release dates
  • New Age of Empires 2 expansion out next week
  • Final Fantasy‘s 30th anniversary plans to be revealed soon

Let us know your favorite games of 2016!

Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.