Episode 522: Civving Up

This week’s episode is full of industry news in the wake of The Game Awards. There wasn’t many news items but there was plenty to talk about with the Awards, especially with this week’s Gaming Flashback, Unlimited Adventures.

This week’s news items include:

Let us know what you think.

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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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Episode 515: Telltale ClosesEpisode 515: Telltale Closes

This week follows the stunning announcement over the closure of Telltale Games and the repercussions of the shuttering of one of the most influential companies in the industry. There’s also Scott continuing to gush about Dragon Quest XI and Jonah enjoying the 2008 version of Prince of Persia again. That, and Fallout 3 headlines the Gaming Flashback.

News of the week include:

  • Telltale employees left stunned by company closure
  • Swiss soccer fans temporarily stop game to protest esports
  • Brian Fargo will try to buy back Interplay if The Bard’s Tale IV sells well enough
  • Rez creator’s musical re-imagining of Tetris launches in November

Let us know what Telltale Games you were hoping to see in the future.

Episode 464: EA’s Star Wars Battlefront II plansEpisode 464: EA’s Star Wars Battlefront II plans

Since the podcast recording last Wednesday had audio issues and the news was, frankly, boring, the crew decided to record a new 464th episode on Easter Sunday, after some more interesting stuff was announced near the end of the week. That, and Scott expresses his enthusiasm for Thimbleweed Park, the spiritual successor to Maniac Mansion and Day of the Tentacle, using a SCUMM-like interface.

This week’s news items include:

  • Diving into Project Scorpio’s backwards compatibility, 4K, VR, and 1080p support
  • Nintendo discontinues the NES Classic Edition
  • It looks like Star Wars: Battlefront II will ditch the Season Pass

All that and some Listener Feedback.