Episode 539: Two Plus Hours

The previous week’s episode had too many technical issues to post, so this week’s episode overcompensates by being over two hours long. The Gaming Flashback this week is none other than 2009’s Minecraft, which is still going strong well into 2019.

This week’s news includes:

  • Microsoft explains Xbox Game Pass for PC, selling games on Steam (from GameWatcher)
  • The Avengers game is being revealed at E3 2019
  • Super Mario Maker 2‘s lack of costumes and online matchmaking with friends upsets fans
  • Wolfenstein: Youngblood to feature ray-tracing technology

All this and Listener Feedback.

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Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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Episode 379: DizzneyEpisode 379: Dizzney

This week’s episode was going to be short thanks to a lack of news, but Paul and Jonah get into a long discussion about the Disney Afternoon from the 90’s. which makes up for the lack of a Gaming Flashback or History.

This week’s news includes:

All this and Listener Feedback too.

Gaming Podcast 136: The Wumpus EpisodeGaming Podcast 136: The Wumpus Episode

This week’s gaming podcast is all about energy, excitement and enough Warcraft news to make you want to throw up in your own mouth. However, we sugar coat it with lots of other news, great community comments and we’re flashing back to Age of Empires while taking a little time to remember the man behind the Wumpus. This weeks news includes:

This week we’re asking the question, what key selling points are needed to sell someone on an Xbox 360 considering the fact that they’d love exclusive FPS titles for the console.