Episode 539: Two Plus Hours

The previous week’s episode had too many technical issues to post, so this week’s episode overcompensates by being over two hours long. The Gaming Flashback this week is none other than 2009’s Minecraft, which is still going strong well into 2019.

This week’s news includes:

  • Microsoft explains Xbox Game Pass for PC, selling games on Steam (from GameWatcher)
  • The Avengers game is being revealed at E3 2019
  • Super Mario Maker 2‘s lack of costumes and online matchmaking with friends upsets fans
  • Wolfenstein: Youngblood to feature ray-tracing technology

All this and Listener Feedback.

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Episode 259: Happy Happy Joy JoyEpisode 259: Happy Happy Joy Joy

This week, there’s only one news item, but that’s because Jonah Falcon returns from PAX East 2012 to discuss the games he managed to check out and even play, including Assassin’s Creed 3, XCOM: Enemy Unknown, Civilization V: Gods & Kings, Max Payne 3, Spec Ops: The Line, Steel Battalion: Heavy Armor, Borderlands 2, Penny Arcade Adventures Episode 3, Orcs Must Die! 2, Tera, Solitaire Blitz, Aliens: Colonial Marines, Mark of the Ninja and Code Hero.

The show does cover one news item:

  • Zelnick regrets predicting THQ’s demise in six months

Finally, a new contest: win a free copy of Civilization V Special Edition on Steam. To win it, just state what your favorite civilization in history is and why. All that and Reader Feedback and a special surprise at the end!

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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Episode 220: Professional Butt BitingEpisode 220: Professional Butt Biting

This week is a short podcast, since there’s no Gaming Flashback or Gaming History, but there was some important news in the past few days that caught our eyes. We’re also giving away a free copy of Duke Nukem Forever for the Xbox 360.

The news items include:

How can you win a copy of Duke Nukem Forever for the Xbox 360? Answer the Question of the Week, What kind of food and drink to you eat while gaming? US residents eligible only.