Episode 543: Viva Pinatas

This week’s episode takes a look at this week’s Gaming Flashback, Viva Pinata.

The news includes:

  • No Man’s Sky‘s Sean Murray says devs should be quiet after a rough launch
  • Xbox Game Pass adds Play Later feature
  • Nintendo Switch 2 controller could redefine how people play games, company suggests

Let us know what you think.

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This week’s episode has a long discussion on videogame music of the past, while Jonah discusses Batman: Arkham Origins and iPad adaptations of board games.

This week’s news includes:

  • Surprises found in the PS4 FAQ
  • Xbox One will support DLNA, MP3 and audio CD
  • Valve working to make offline mode indefinite
  • Nintendo: We have failed to establish Wii U as a “worthy” Wii successor
  • Wii U bundle announced

This week’s Question of the Week is: “What was your favorite videogame music?”

Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.

Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”

I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).

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Gaming Podcast 150: FPS ClanGaming Podcast 150: FPS Clan

This week’s gaming podcast brings back the old game Lemmings in our flashback while covering the history of DMA Designs. We’re also going to explain to you why we’d never make an FPS clan. This weeks news includes:

This week’s question of the week, would you rather have the “Swiss army knife” of gaming hand-held systems that does it all, but features must be turned off to conserve battery life or a more focused hand-held platform that does just what’s needed with no additional bells and whistles?