Episode 543: Viva Pinatas

This week’s episode takes a look at this week’s Gaming Flashback, Viva Pinata.

The news includes:

  • No Man’s Sky‘s Sean Murray says devs should be quiet after a rough launch
  • Xbox Game Pass adds Play Later feature
  • Nintendo Switch 2 controller could redefine how people play games, company suggests

Let us know what you think.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 324: Next-Generation ShowdownEpisode 324: Next-Generation Showdown

This week’s podcast has no Listener Feedback, and is sort of short because of it. However, in addition to the news items that were on script, there was the surprise news of how much Grand Theft Auto V cost to produce.

This week’s news includes:

  • Xbox One gets November 22 launch date
  • Each Xbox One to be sold at a profit
  • PS4 only supports 4 controllers
  • PS4 and Xbox One won’t support external hard drives for now
  • Sony refunds Final Fantasy XIV: A Realm Reborn PSN purchases

This week’s Question of the Week asks if you’ve ever gotten a new version of the console you already owned.

Episode 340: Pennsylvania PolkaEpisode 340: Pennsylvania Polka

Paul is back for this episode, as this week actually has a Gaming Flashback and a Game History, the former being Star Wars: Knights of the Old Republic II: The Sith Lords, and the latter being Black Isle Studios.

The news this week includes:

  • Followup: PS Vita Slim to launch in UK
  • Reports: Microsoft plans cheaper, disc-free, white Xbox Ones in 2014
  • Nintendo cuts overheard on executive salaries
  • Square Enix responds to Final Fantasy XV and Kingdom Hearts III launch rumor
  • Razer to give Xbox One gamers more peripheral options

The Question of the Week, “What was the best game you played that you felt was unfinished?”

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)