Episode 550: Kowtowing to China

Blizzard finds itself in hot water as it finds itself having to explain its actions in pleasing the Chinese government, in news that’s still hot and doesn’t look like it’s going to cool down anytime soon. It’s enough to overshadow even an official console announcement from Sony. There’s a Gaming Flashback, the embarrassingly bad FMV game Plumbers Don’t Wear Ties.

The news this week includes:

  • Blizzard is facing a boycott after removing a Hearthstone Grandmaster
  • PlayStation 5 launches Holiday 2020
  • Doom Eternal delayed until March 2020, Doom 64 goes multiformat

Let us know what you think.

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Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.

Gaming Podcast 143: Short and SweetGaming Podcast 143: Short and Sweet

This week is a hybrid of a “greatest hits” episode and a short news brief, we’ve got a couple stories, community comments and Don added a blooper “greatest hits” reel to the end of the episode, so enjoy! The news includes:

This week, we’re still busting a question of the week as well and it’s a thinker… if you had one novel to implement into a game (which has never been done), what novel would it be?

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Jonah and TJ finally got to play Red Dead Redemption 2, and discuss how great it is and how disappointing it is at the same time. Great and disappointing can also describe the Gaming Flashback with 2008’s Mirror’s Edge, along with its awesome theme song, which Jonah is addicted to.

The news this week includes:

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Let us know if you’ve been playing Red Dead Redemption 2.