Episode 570: Fallout: New Vegas Redux

This week’s Gaming Flashback, Fallout: New Vegas, sets the crew on a long discussion of what made New Vegas good and Fallout 4 a failed sequel, and the inherent problems of the mainline Bethesda games as opposed to Obsidian’s take.

This week’s news includes:

  • Nintendo “investigating” reports of accounts being breached
  • Nintendo gearing up for increased Switch production following global shortages
  • COVID-19 lockdowns have led to surges in popularity for survival and sports games
  • Animal Crossing trading is being ruined by absurd trader fees

Let us know if you, too, are obsessing over the latest Animal Crossing.

0 thoughts on “Episode 570: Fallout: New Vegas Redux”

  1. Hi guys.
    Sorry for not writing a comment for such a long time 🙁 I am listening nearly to every episode, but really forget to write you a line .. sorry for that!
    Regarding the topics in this episode:
    Best Gamepad for me is the PS4 Gamepad. I have small Hands, so thats fine for me to handle it. The Switch Pro COntroller is nice as well, but after playing some hours, i feel some pain in my hands which i dont have playing with the ps4 Controller. The xbox Controller is a little bit too clunky to play with it for hours imho. The bigger size is not the problem, i think for me its the orientation of the buttons, especially the ones on the backside.
    I am playing much WOW right now … i am not able to play Magic with real cards so WOW is a welcome time killer 🙂 In addition i am playing the new Ori Game, the new Doom and i want to start the FF7 Remake.
    Regaridng Fall Out New Vegas: cant tell anything about it .. never played it .. should I ?
    People are really playing more survival games during this Covid Period? Oh my god 😀 they should watch Walking dead instead .. haha 🙂
    Regarding the grinding discussion: i play WOW and i played it 15 years ago so i know grinding very good 🙂 But at least if you are in Discord with some friends, talking and maybe watching som tv shows on a second screen, its not that hard and boring. But sure its sad, that you you have to grind at some points to get some good rewards 🙁
    Thanks again for the nice and entertaining episode. Keep on guys and stay healthy 🙂
    greetings from germany,
    Ralf

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The news:

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Question of the Week: “What are you most looking forward to in 2014?”

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Castlevania Goes 3D on the Wii?Castlevania Goes 3D on the Wii?

The next big Wii title will be Castlevania and it’s going to be a 3D fighting game. Stop laughing, it’s not a joke, it’s what Nintendo Power is saying. Picture Street Fighter but with classic Castlevania characters and lots of smashing and bashing for victory.

“GoNintendo’s report from the mag hints at appearances from characters like Simon Belmont and Alucard, the use of sub-weapons like holy water and boomerangs, and (surprise!) motion controls.” (kotaku)

This is a creative direction for Konami to take, given their very inexperienced with fighting style games. They could build a team of experienced fighting style game developers, but why? What’s wrong with a classic side-scrolling style game using the WiiWare system like Mega Man 9?

Hopefully, Konami can pull off this fighter in a world where people do not seem to be as enthusiastic about fighting games especially on a system with the graphical power of the Wii. Well, it is rumored to have “motion controls.”

I’d love to see a remake of Simons Quest.