TD Gaming Podcast 76: GamingPodcast.net

Welcome to the TD Gaming Podcast! This week we discussed:

  • Microsoft releases Xbox 360 before everyone else, will they do it again? (1up)
  • Ubisoft’s Play Zone label/division for Wii mini-games (next-gen)
  • Guitar Hero World Tour Rumors (gamespot)
  • Atari’s Hunts Negative Alone in the Dark Reviews (shacknews)

We take a walk down memory lane with Baldur’s Gate as this weeks Gaming Flashback, take a deeper look into RPG’s and “Devil Worshiping” and we’ll also read a great listener comment regarding video game mascots, what mascots did you enjoy?

0 thoughts on “TD Gaming Podcast 76: GamingPodcast.net”

  1. Hi, Well done on the podcast, I was sitting at my desk here (accross the pond from the US) and stumbled on your website. I like the idea that you have a girl who is a ‘proper gamer’ on the team.

    I particuarly enjoyed the Atari article as I brought the Alone in the dark 360 game and feel completely scorched by my purchase (and now i know why I couldn’t find a review before I forked over 40 quid!).

    Would like to see some more game reviews and opinions but you are doing a great job. Keep it up!.
    Aly
    London

  2. Ouch, sorry to hear you purchased it without a review, honestly, I had thought the game was supposed to be great (considering Atari let go of so many franchises and kept that one).

    Apparently they failed in execution 😐

    Thanks for the comments and for taking the time to listen to the podcast! As a guy that recently visited London, I can tell you I cannot imagine spending 40 quid on anything as that’s 80 USD 🙂

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SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

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When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

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In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!